Daily Archives: May 25, 2018

Blog Post 6. New.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

/ Comments Off on Blog Post 6. New.
Program: Graphics

Blog Post 6. New.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

/ Comments Off on Blog Post 6. New.
Program: Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

/ Comments Off on The Project Starts
Program: Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

/ Comments Off on The Project Starts
Program: Graphics

Blog #6 The postmortem 2

After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]

/ Comments Off on Blog #6 The postmortem 2

Blog #6 The postmortem 2

After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]

/ Comments Off on Blog #6 The postmortem 2

Blog 3 Redux: Scrumroll Please

While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]

/ Comments Off on Blog 3 Redux: Scrumroll Please
Program: Graphics

Blog 3 Redux: Scrumroll Please

While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]

/ Comments Off on Blog 3 Redux: Scrumroll Please
Program: Graphics

Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.

After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]

/ Comments Off on Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.
Program: Graphics

Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.

After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]

/ Comments Off on Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.
Program: Graphics