Daily Archives: March 31, 2017

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics

Design Thoughts: Until We Tear Us Apart

Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]

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Program: Graphics

Design Thoughts: Until We Tear Us Apart

Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]

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Program: Graphics

BGP – Day 4

Design and the final flame
Today I finally finished the fire, but had to do it at home, because I spent some of the time at school writing on the game design document. For the concept we are kind of stuck trying to figure out how to use our mechanics as I had mentioned before. Therefore I started to read a little bit about designing puzzle games and you can find the article here:
https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
It’s a good read and I […]

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Program: Graphics

BGP – Day 4

Design and the final flame
Today I finally finished the fire, but had to do it at home, because I spent some of the time at school writing on the game design document. For the concept we are kind of stuck trying to figure out how to use our mechanics as I had mentioned before. Therefore I started to read a little bit about designing puzzle games and you can find the article here:
https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
It’s a good read and I […]

/ Comments Off on BGP – Day 4
Program: Graphics