Daily Archives: February 4, 2017
Designing With Red-Green Color Blindness In Mind
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
The topic for this post is going to be accessibility. I’ll be exploring how to design for people with red-green color blindness, and how I’ve tried to apply those principles to the game’s background.
As a team, we decided to put extra focus on accessibility. This included the ability to play the game with one hand only, supplementing auditory cues with visual ones, and creating assets that would work for people with mild visual impairment.
The reason […]
Designing With Red-Green Color Blindness In Mind
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
The topic for this post is going to be accessibility. I’ll be exploring how to design for people with red-green color blindness, and how I’ve tried to apply those principles to the game’s background.
As a team, we decided to put extra focus on accessibility. This included the ability to play the game with one hand only, supplementing auditory cues with visual ones, and creating assets that would work for people with mild visual impairment.
The reason […]
Tower Defence – Path Finding
Learning about A* search algorithm.
Tower Defence – The Plan
Basic development plan for my Tower Defence game. Part of an assignment in 2D game creation.
Tower Defence – The Plan
Basic development plan for my Tower Defence game. Part of an assignment in 2D game creation.