Yearly Archives: 2016

Game Design Post #2
Last week I tried to make a collision between the power up and the player. When I tried to explain what my mission was to accomplish that week it came out a bit blurry. To make my first blog post more clear and not that blurry, I will clear some things up. My pick up file is the file that checks what you can pick up, it will check for specific collisions with blocks, in this case their will be […]

Game Design Post #2
Last week I tried to make a collision between the power up and the player. When I tried to explain what my mission was to accomplish that week it came out a bit blurry. To make my first blog post more clear and not that blurry, I will clear some things up. My pick up file is the file that checks what you can pick up, it will check for specific collisions with blocks, in this case their will be […]

Main Theme Song
For this week I’ve created some main theme music for the game. What kind of music I wanted to have for the main theme was relatively clear. I had some keywords like “space” and “atmospheric”. The genre Ambient seemed fitting for the keywords I used, and listened to artists like Brian Eno who is a pioneer in the genre. I listened to some of his songs, that had a very slow feel and atmospheric sound. Now with this in mind […]

Main Theme Song
For this week I’ve created some main theme music for the game. What kind of music I wanted to have for the main theme was relatively clear. I had some keywords like “space” and “atmospheric”. The genre Ambient seemed fitting for the keywords I used, and listened to artists like Brian Eno who is a pioneer in the genre. I listened to some of his songs, that had a very slow feel and atmospheric sound. Now with this in mind […]

Create a Character in Programming
Hi ,
today i am going to talk about how i implemented an NPC (non-player character) into our Game Planet Suburbia. First i am going to tell you a little bit about our NPC.
Commander Victoria Brevitt.
In Planet Suburbia the player will be contacted by Commander Victoria Brevitt through a comm radio. She will appear over a chat bar, which displays her lines of dialogue. Her purpose is to give orders to the player. She can also provide the player with useful tips on how to defeat the enemy […]

Create a Character in Programming
Hi ,
today i am going to talk about how i implemented an NPC (non-player character) into our Game Planet Suburbia. First i am going to tell you a little bit about our NPC.
Commander Victoria Brevitt.
In Planet Suburbia the player will be contacted by Commander Victoria Brevitt through a comm radio. She will appear over a chat bar, which displays her lines of dialogue. Her purpose is to give orders to the player. She can also provide the player with useful tips on how to defeat the enemy […]

Blogg 2
Bilden jag har valt att lägga upp idag är grunden till första nivån i vårt spel Potato Pirates.
Bilden är en sammanställning av flertal mindre bilder jag gjort tidigare vecka. Varje individuell bild är som en pusselbit och går att sätta ihop med varandra för att skapa en helhet. De röda cirklarna är vad vi inom gruppen kallar en “Detection circle” den fungerar som en indikation av hur lång fienderna kan se och höra dig. Detta är viktigt eftersom stealth […]

Blogg 2
Bilden jag har valt att lägga upp idag är grunden till första nivån i vårt spel Potato Pirates.
Bilden är en sammanställning av flertal mindre bilder jag gjort tidigare vecka. Varje individuell bild är som en pusselbit och går att sätta ihop med varandra för att skapa en helhet. De röda cirklarna är vad vi inom gruppen kallar en “Detection circle” den fungerar som en indikation av hur lång fienderna kan se och höra dig. Detta är viktigt eftersom stealth […]

Blog week 2 – Title screen
Another week has passed and ”Space Giraffa” is slowly progressing into a proper game. This week I have been working on the title screen for our game, specifically the interface in our title screen.
Let me explain. Basically what I’ve been trying to do is make an animation for the text in the title screen, so it will shine up or glimmer when the player presses a key to start the game. After discussing it with the other graphic students in my group we […]

Blog week 2 – Title screen
Another week has passed and ”Space Giraffa” is slowly progressing into a proper game. This week I have been working on the title screen for our game, specifically the interface in our title screen.
Let me explain. Basically what I’ve been trying to do is make an animation for the text in the title screen, so it will shine up or glimmer when the player presses a key to start the game. After discussing it with the other graphic students in my group we […]

2016-02-18
Denna vecka har jobbat med piffa upp vår level select där jag också plockade isär allting så att det lättare går att sätta in allt i spelet senare. Level selecten gjordes för ca 3 veckor sedan men var endast en bild vilket inte skulle funka att ha direkt i spelet, därför fick jag jobbet att fixa till den och dela upp den i småbitar.
Här nedan kan ni se några bilder ifrån level select. Såg när jag la in dem här […]

2016-02-18
Denna vecka har jobbat med piffa upp vår level select där jag också plockade isär allting så att det lättare går att sätta in allt i spelet senare. Level selecten gjordes för ca 3 veckor sedan men var endast en bild vilket inte skulle funka att ha direkt i spelet, därför fick jag jobbet att fixa till den och dela upp den i småbitar.
Här nedan kan ni se några bilder ifrån level select. Såg när jag la in dem här […]

Blog 2 Torsdag 18/2
Blog 2.
Boss dying animation
David Isaksson Grp 9.
Boss Dying.
Last week i was working on the death animations for enemy 1, enemy 2, enemy 3 and had just started on the boss death animation.
Then I found out i had made the boss attack animations in the wrong format which meant i had to to those all over again. By the time i was done with all the animations I had worked 30+ hours that week so i had to prospone the boss […]

Blog 2 Torsdag 18/2
Blog 2.
Boss dying animation
David Isaksson Grp 9.
Boss Dying.
Last week i was working on the death animations for enemy 1, enemy 2, enemy 3 and had just started on the boss death animation.
Then I found out i had made the boss attack animations in the wrong format which meant i had to to those all over again. By the time i was done with all the animations I had worked 30+ hours that week so i had to prospone the boss […]

Sprites, sprites and more sprites
This week I have made a major change of plans. I was planning for about 24 frames per playable character, as well as about 3-5 frames per enemy, but when play testing it became clear that the some of the animations I had planned would not be needed, as such, I am dropping all plans of any forward- and backwards-leaning sprites. Since the background is already moving, moving the player character backward makes it appear as if she is only […]

Sprites, sprites and more sprites
This week I have made a major change of plans. I was planning for about 24 frames per playable character, as well as about 3-5 frames per enemy, but when play testing it became clear that the some of the animations I had planned would not be needed, as such, I am dropping all plans of any forward- and backwards-leaning sprites. Since the background is already moving, moving the player character backward makes it appear as if she is only […]

Blogginlägg vecka 2 Stefan Strandberg
Blogg vecka två
Hej bloggen, Stefan från grupp ett här igen. Den här veckan har jag ritat några hus och bossen till vårat spel Planet Suburbia. Jag tänkte skriva om hur jag gått tillväga med bossen i detta blogginlägg. Bossen i spelet ska tåla flera skott till skillnad från de vanliga fienderna, den ska också kunna teleportera runt åt sidorna för att göra det svårare att träffa den. Den är också den största fienden i spelet så att man ska se […]

Blogginlägg vecka 2 Stefan Strandberg
Blogg vecka två
Hej bloggen, Stefan från grupp ett här igen. Den här veckan har jag ritat några hus och bossen till vårat spel Planet Suburbia. Jag tänkte skriva om hur jag gått tillväga med bossen i detta blogginlägg. Bossen i spelet ska tåla flera skott till skillnad från de vanliga fienderna, den ska också kunna teleportera runt åt sidorna för att göra det svårare att träffa den. Den är också den största fienden i spelet så att man ska se […]

Week 2 – GUI
This week I have been working on the games GUI. Our game is based on the concept ‘Potato Pirates on the prohibition’ and our player avatar is a plane from the 1920’s. So I have drawn inspiration from the cockpits of various 1920’s biplane and gauges from 1920’s cars.
We already had a GUI, but the artstyle in that GUI did clash with the artstyle of the rest of the game, aswell as it clashed with itself since there were 2 […]

Week 2 – GUI
This week I have been working on the games GUI. Our game is based on the concept ‘Potato Pirates on the prohibition’ and our player avatar is a plane from the 1920’s. So I have drawn inspiration from the cockpits of various 1920’s biplane and gauges from 1920’s cars.
We already had a GUI, but the artstyle in that GUI did clash with the artstyle of the rest of the game, aswell as it clashed with itself since there were 2 […]

Creating visual effects using audio
Back from another exciting week of game development! This week I got to work on something very cool. In our game there is a special power the player can use, it is called ”Time Dilation”. It slows down time and effects enemies movement speed, to give the player a tactical advantage during gameplay.
The team was clear some kind of soundwave/shockwave approach was the way to go. I immediately google searched images to get some references and an idea struck me. […]

Creating visual effects using audio
Back from another exciting week of game development! This week I got to work on something very cool. In our game there is a special power the player can use, it is called ”Time Dilation”. It slows down time and effects enemies movement speed, to give the player a tactical advantage during gameplay.
The team was clear some kind of soundwave/shockwave approach was the way to go. I immediately google searched images to get some references and an idea struck me. […]

sf::View
I veckan hade jag som uppgift att lösa ett problem i spelet inför alphan. Konceptet som vi valde har en mekanik där man byter mellan fyra sektorer på planeten. Problemet var då att fixa något sätt att byta mellan de fyra sektorer som vi har.
När vi i gruppen brainstormade fram idéer för hur vi skulle lösa detta problem kom vi alla överens om att vi skulle använda oss av rotation i någon form. Antingen skulle vi rotera hela världen runt […]

sf::View
I veckan hade jag som uppgift att lösa ett problem i spelet inför alphan. Konceptet som vi valde har en mekanik där man byter mellan fyra sektorer på planeten. Problemet var då att fixa något sätt att byta mellan de fyra sektorer som vi har.
När vi i gruppen brainstormade fram idéer för hur vi skulle lösa detta problem kom vi alla överens om att vi skulle använda oss av rotation i någon form. Antingen skulle vi rotera hela världen runt […]