Author Archives: Gabriel Stoffel

About Gabriel Stoffel

2015 Programming

Now Available in the Mobile Apps: Revision History

The ability to load a previous version of a page or post is invaluable when you need to make a quick correction or compare your current revision to earlier ones. What about viewing your content’s revision history on the go? This can be a real life-saver, as we’re not always at our desktops. Well, we’re thrilled to announce that you can now review your content’s history and load revisions for both pages and posts directly from the WordPress mobile apps.

View […]

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Program: Programming

Now Available in the Mobile Apps: Revision History

The ability to load a previous version of a page or post is invaluable when you need to make a quick correction or compare your current revision to earlier ones. What about viewing your content’s revision history on the go? This can be a real life-saver, as we’re not always at our desktops. Well, we’re thrilled to announce that you can now review your content’s history and load revisions for both pages and posts directly from the WordPress mobile apps.

View […]

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Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

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Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

/ Comments Off on WordPress Support Workshops for Women in the Asia-Pacific Region
Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

/ Comments Off on WordPress Support Workshops for Women in the Asia-Pacific Region
Program: Programming

WordPress Support Workshops for Women in the Asia-Pacific Region

Automattic wants to build a new web, and a new type of workplace.  We want to deliver world-class 24/7 support to our users, and an innovative, exciting, and healthy work environment for our staff worldwide. As a part of  this, we recruit from all timezones so that everyone has the freedom to choose their own work hours.
In Happiness in particular, we want to provide better support coverage in the Asia-Pacific (APAC) region, and our APAC recruiting efforts have included everything […]

/ Comments Off on WordPress Support Workshops for Women in the Asia-Pacific Region
Program: Programming

Setting Up Your Site on a Mobile Device Just Got a Lot Easier

Starting a new website is always exciting: you’ve chosen a topic, found the right name, and started building it on WordPress.com.
Now you may be asking yourself, “What’s next?” Well, when you create a site on the WordPress for Android or WordPress for iOS mobile apps, the answer just became a lot easier with the introduction of Quick Start, a new tool that guides you through the setup process.
How Quick Start works
After you create a new site on your WordPress […]

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Program: Programming

Setting Up Your Site on a Mobile Device Just Got a Lot Easier

Starting a new website is always exciting: you’ve chosen a topic, found the right name, and started building it on WordPress.com.
Now you may be asking yourself, “What’s next?” Well, when you create a site on the WordPress for Android or WordPress for iOS mobile apps, the answer just became a lot easier with the introduction of Quick Start, a new tool that guides you through the setup process.
How Quick Start works
After you create a new site on your WordPress […]

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Program: Programming

Week 8- winnig , menu and losing screen

This week i was working on the winning , Menu and Loosing screen of the game.
I made a Winning screen which triggers as soon the one of the layers won the game.
If player one would win then the winning screen for player one would be visible on the screen. Same for player two. The player can chose inside of the winning  screen if they want to retry the game or if they want to exit the game.
I used the same […]

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Program: Programming

Week 8- winnig , menu and losing screen

This week i was working on the winning , Menu and Loosing screen of the game.
I made a Winning screen which triggers as soon the one of the layers won the game.
If player one would win then the winning screen for player one would be visible on the screen. Same for player two. The player can chose inside of the winning  screen if they want to retry the game or if they want to exit the game.
I used the same […]

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Program: Programming

Week 7 – Local multiplayer

We planed for our game to have a 1 vs 1 local multiplayer. That means that the player fights against another player on the same device.
But how to implement it ? In unreal engine it is accually really easy by using the blueprint system. The first thing i needed to do is to create a second player in the level blueprint. Because unreal engine is zero based i had to set the create player blueprint to zero where player one is […]

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Program: Programming

Week 7 – Local multiplayer

We planed for our game to have a 1 vs 1 local multiplayer. That means that the player fights against another player on the same device.
But how to implement it ? In unreal engine it is accually really easy by using the blueprint system. The first thing i needed to do is to create a second player in the level blueprint. Because unreal engine is zero based i had to set the create player blueprint to zero where player one is […]

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Program: Programming

The Wreck Deck – Damage System – Week 6

 
Today i am going to talk about the Damage system i have implementet in our game.
The plan was to give the sword wich the player is using for damaging the other player as soon they are in a boarding situation. I was working a lot with the blueprint system in unreal engine. Which is acctually a skripting language for devs. That means that you dont need to code everything it is a visual coding language.
The first thing i did to […]

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Program: Programming

The Wreck Deck – Damage System – Week 6

 
Today i am going to talk about the Damage system i have implementet in our game.
The plan was to give the sword wich the player is using for damaging the other player as soon they are in a boarding situation. I was working a lot with the blueprint system in unreal engine. Which is acctually a skripting language for devs. That means that you dont need to code everything it is a visual coding language.
The first thing i did to […]

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Program: Programming

The wreck deck – Real time Lightning

 
Iam going to talk about how i made the lightinig this week.
So as an programmer i had some clues how to get good lightning in the game but i was not sure. I startet to watch some turtorials and found a really good turtorial in youtube . The lightning academy for unreal on youtube helped me with a lot of problems i faced when i made the lightning. There are some tools in unreal which helps to get an more […]

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Program: Programming

The wreck deck – Real time Lightning

 
Iam going to talk about how i made the lightinig this week.
So as an programmer i had some clues how to get good lightning in the game but i was not sure. I startet to watch some turtorials and found a really good turtorial in youtube . The lightning academy for unreal on youtube helped me with a lot of problems i faced when i made the lightning. There are some tools in unreal which helps to get an more […]

/ Comments Off on The wreck deck – Real time Lightning
Program: Programming

Island Environment – week 4

For this week i was working on the Island Environment. The good thing is that it is pretty easy to work with that in unreal engine. All the assets that you can see in the screenshot are free and are availible on the internet. With the foilage tool the developer can add a lot of enviroment assets at once. I did not needed to handpick everything and place it inside of the engine.

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Program: Programming

Island Environment – week 4

For this week i was working on the Island Environment. The good thing is that it is pretty easy to work with that in unreal engine. All the assets that you can see in the screenshot are free and are availible on the internet. With the foilage tool the developer can add a lot of enviroment assets at once. I did not needed to handpick everything and place it inside of the engine.

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Program: Programming

Ocean Waves- week 3

Hi,
today iam going to talk about how i was adding the ocean to our project The Wreck deck. I was working on the ocean when i reallized that we wanted to have ocean where things can float on. There are a lot of ways you could approuch this assignment. I startet researching some turtorials on youtube and on the internet.
I found a good one which could help me with my work i will add it in the end of this post. The gerstner […]

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Program: Programming

Ocean Waves- week 3

Hi,
today iam going to talk about how i was adding the ocean to our project The Wreck deck. I was working on the ocean when i reallized that we wanted to have ocean where things can float on. There are a lot of ways you could approuch this assignment. I startet researching some turtorials on youtube and on the internet.
I found a good one which could help me with my work i will add it in the end of this post. The gerstner […]

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Program: Programming

5SD037-Big game Project week 2

Hi,
my name is Gabriel Stoffel and i am the producer and lead tech of our current project named The wreck Deck. In the Wreck Deck two captains given the same copy of a treasure map find each other crossing paths and the only way to solve who gets to keep the “booty” (aka. Treasure) is to fight it out on the sea. Wreck Deck allows players to fight out their wildest pirate dreams and battle each other out on the […]

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Program: Programming

5SD037-Big game Project week 2

Hi,
my name is Gabriel Stoffel and i am the producer and lead tech of our current project named The wreck Deck. In the Wreck Deck two captains given the same copy of a treasure map find each other crossing paths and the only way to solve who gets to keep the “booty” (aka. Treasure) is to fight it out on the sea. Wreck Deck allows players to fight out their wildest pirate dreams and battle each other out on the […]

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Program: Programming

Game??? OVER !!!

Hi,
Today i am going to talk about a thing no gamer wants to see but it is a part of every game.Yes ,you guessed right it is the one screen nobody likes.Game Over. Congratulations you loose.
I implemented the game over screen for our game Planet Suburbia . Every thing went fine until i recognized two days before we have our final release of the game that you cannot loose. We have four Sectors , every one of them has like 10 life’s. When […]

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Program: Programming

Game??? OVER !!!

Hi,
Today i am going to talk about a thing no gamer wants to see but it is a part of every game.Yes ,you guessed right it is the one screen nobody likes.Game Over. Congratulations you loose.
I implemented the game over screen for our game Planet Suburbia . Every thing went fine until i recognized two days before we have our final release of the game that you cannot loose. We have four Sectors , every one of them has like 10 life’s. When […]

/ Comments Off on Game??? OVER !!!
Program: Programming