Daily Archives: May 27, 2016
Big Game Project, Part 7.
So, we’ve come to an end with the project, and what a ride it was. I learnt so much about sound design and level design that I’m having a hard time processing it. We were given some amazing feedback during the conference as well, and I believe a re-work of the game is in the idea-stages.
During the three days, a number of adjustments were made to the sounds inside the game, patches, if you will. Ranging from adding new sounds […]
Big Game Project, Part 7.
So, we’ve come to an end with the project, and what a ride it was. I learnt so much about sound design and level design that I’m having a hard time processing it. We were given some amazing feedback during the conference as well, and I believe a re-work of the game is in the idea-stages.
During the three days, a number of adjustments were made to the sounds inside the game, patches, if you will. Ranging from adding new sounds […]
An ending in time for GGC
For GGC we wanted an end to the game instead of showing the player a blank screen whit game over. So we decided that something would be shown at the end and our game title would be displayed. So as a team we decided to show a cut character that walked up to the player and then display our logo or game title on screen.
This was mostly only for GGC and Was not intended to represent the end of the actual […]
An ending in time for GGC
For GGC we wanted an end to the game instead of showing the player a blank screen whit game over. So we decided that something would be shown at the end and our game title would be displayed. So as a team we decided to show a cut character that walked up to the player and then display our logo or game title on screen.
This was mostly only for GGC and Was not intended to represent the end of the actual […]
What did Sebastian DO?
Hi!
It has been a couple of intense weeks since my last post. The last two weeks of Slumber development were spent working very hard to deliver the very best game for Gotland Game Conference possible. As a result I forgot to blog. Ooops!
That’s okay though! (For me at least, we’ll have to see what my professors say!). This allows me to reflect much more than usual on the process.
I ended up doing a lot of different things during this project. Looking at […]
What did Sebastian DO?
Hi!
It has been a couple of intense weeks since my last post. The last two weeks of Slumber development were spent working very hard to deliver the very best game for Gotland Game Conference possible. As a result I forgot to blog. Ooops!
That’s okay though! (For me at least, we’ll have to see what my professors say!). This allows me to reflect much more than usual on the process.
I ended up doing a lot of different things during this project. Looking at […]