Daily Archives: May 25, 2016
Building a Platformer in 11 days
For 11 days, starting from Tuesday on May 10th to saturday night on May 21st, we built a whole new game called Spark. A combat platformer where you would would play as the last spark of hope (symbolized as a female knight armed with a sword and a torch) who must defeat shadowy monsters who symbolize deppresion, anxiety and paranoia in a nightmarish world.
For this new project, I was tasked with three types of assignments: making prototype assets, create/collect/edit/implement sound effects […]
Building a Platformer in 11 days
For 11 days, starting from Tuesday on May 10th to saturday night on May 21st, we built a whole new game called Spark. A combat platformer where you would would play as the last spark of hope (symbolized as a female knight armed with a sword and a torch) who must defeat shadowy monsters who symbolize deppresion, anxiety and paranoia in a nightmarish world.
For this new project, I was tasked with three types of assignments: making prototype assets, create/collect/edit/implement sound effects […]
Vegetation with SpeedTree
Hello!
So when making the grass that was to be placed in the game I made use of speedtree, as files from that program work automatically with the wind in Unity. So by simply porting in models, fixing them around a bit and then sending the from SpeedTree to Unity, we could easily make them sway in the simulated wind.
I had never used speedtree or worked with planes in this way before, so it was rather exciting to learn somethin new. […]
Vegetation with SpeedTree
Hello!
So when making the grass that was to be placed in the game I made use of speedtree, as files from that program work automatically with the wind in Unity. So by simply porting in models, fixing them around a bit and then sending the from SpeedTree to Unity, we could easily make them sway in the simulated wind.
I had never used speedtree or worked with planes in this way before, so it was rather exciting to learn somethin new. […]
Special Mushroom Models
Hello!
The last of the mushroom models I made. These were the ones that had special functions in the game and had to be animated. One of those I showed in the previous post, so I will go ahead and show that one again along with the others.
The bounce shroom was the first of the special mushrooms I made. Using the line drawing tool in 3ds max I was able to make the spiral, which I could then apply a plane too using […]
Special Mushroom Models
Hello!
The last of the mushroom models I made. These were the ones that had special functions in the game and had to be animated. One of those I showed in the previous post, so I will go ahead and show that one again along with the others.
The bounce shroom was the first of the special mushrooms I made. Using the line drawing tool in 3ds max I was able to make the spiral, which I could then apply a plane too using […]
BGP: Post GGC
Well, the past few days have certainly been a trip and a half.
I don’t think any of us in the team expected to get so many people who played our game and so much positive feedback from everyone. The two computers we had set up rarely went unused, as there was almost always someone who played there.
We’ve had people tell us stories about how they or their friends/relatives have gone through similar things and that it was very emotional for […]
BGP: Post GGC
Well, the past few days have certainly been a trip and a half.
I don’t think any of us in the team expected to get so many people who played our game and so much positive feedback from everyone. The two computers we had set up rarely went unused, as there was almost always someone who played there.
We’ve had people tell us stories about how they or their friends/relatives have gone through similar things and that it was very emotional for […]
The end of Big game project
Time really does fly. I don´t even know where to begin! The project development has gone up and down and been both great and really hard. The first thing I think about when it comes to BGP (big game project) is that nothing ended up like I had planned when I wrote my first blog post. The goal was to be smart in advance and plan with room for error and so that the project would be completed before the […]
The end of Big game project
Time really does fly. I don´t even know where to begin! The project development has gone up and down and been both great and really hard. The first thing I think about when it comes to BGP (big game project) is that nothing ended up like I had planned when I wrote my first blog post. The goal was to be smart in advance and plan with room for error and so that the project would be completed before the […]
BGP Week 8
Måndag 16/5 Jobbat med guards field of view – Jag följde en tutorial på youtube, i stort sätt går det ut på att skicka ut massa raycast som sedan ritar ut en shader mellan varandra. Ifall en raycast träffas en vägg så kollar den ifall dem två raycast bredvid också träffar en vägg och ifall en av dom inte gör det, så skickas en ny raycast ut i mitten mellan dom. Ifall den nya raycasten inte heller träffar väggen så skapas en […]
BGP Week 8
Måndag 16/5 Jobbat med guards field of view – Jag följde en tutorial på youtube, i stort sätt går det ut på att skicka ut massa raycast som sedan ritar ut en shader mellan varandra. Ifall en raycast träffas en vägg så kollar den ifall dem två raycast bredvid också träffar en vägg och ifall en av dom inte gör det, så skickas en ny raycast ut i mitten mellan dom. Ifall den nya raycasten inte heller träffar väggen så skapas en […]
Tankar efter GGC16
GGC16 har nu kommit till ett slut och jag har aldrig känt mig så här trött tidigare. Det är både en fysisk trötthet över ha stått upp och gått runt en massa under tre dagar men det är också en mental trötthet för Sam and Nicole är ett spel som ligger mig väldigt nära hjärtat. Och väldigt många blev berörda av spelet, folk har gråtit, haft svårt att hitta ord och bara ha velat krama när de har spelat klart.
En […]
Tankar efter GGC16
GGC16 har nu kommit till ett slut och jag har aldrig känt mig så här trött tidigare. Det är både en fysisk trötthet över ha stått upp och gått runt en massa under tre dagar men det är också en mental trötthet för Sam and Nicole är ett spel som ligger mig väldigt nära hjärtat. Och väldigt många blev berörda av spelet, folk har gråtit, haft svårt att hitta ord och bara ha velat krama när de har spelat klart.
En […]