Daily Archives: May 9, 2016

Symbiosis DevDiary #5

The start of Symbiosis’s fifth week of development mark the end of my modelling tasks. After the light-mapping we decided upon not working any further with making new assets, but instead building the game with those we already had. This made me available for other tasks, which mainly consisted of creating shaders.
Shaders
Even though I bought the Unity plug-in Shader Forge a while back I have never worked with shaders before. What we knew we needed for the game at the […]

/ Comments Off on Symbiosis DevDiary #5
Program: Graphics

Symbiosis DevDiary #5

The start of Symbiosis’s fifth week of development mark the end of my modelling tasks. After the light-mapping we decided upon not working any further with making new assets, but instead building the game with those we already had. This made me available for other tasks, which mainly consisted of creating shaders.
Shaders
Even though I bought the Unity plug-in Shader Forge a while back I have never worked with shaders before. What we knew we needed for the game at the […]

/ Comments Off on Symbiosis DevDiary #5
Program: Graphics

Big Game Project, Week 5.

This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]

/ Comments Off on Big Game Project, Week 5.
Program: Graphics

Big Game Project, Week 5.

This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]

/ Comments Off on Big Game Project, Week 5.
Program: Graphics

#6 Big Game Project | Abilities and loadout

Hello again!
During the past week I have mainly been working on abilities and a loadout building, I have also been tinkering with some smaller stuff like particle effects when shooting, cutting wood/stone.
In order to create the abilities in our game I had to redo our weapon system. Previously a settler was only assigned a role, either melee or ranged. And there was a set value of damage and range depending on which role. Now I have created a weapon system […]

/ Comments Off on #6 Big Game Project | Abilities and loadout
Program: Programming

#6 Big Game Project | Abilities and loadout

Hello again!
During the past week I have mainly been working on abilities and a loadout building, I have also been tinkering with some smaller stuff like particle effects when shooting, cutting wood/stone.
In order to create the abilities in our game I had to redo our weapon system. Previously a settler was only assigned a role, either melee or ranged. And there was a set value of damage and range depending on which role. Now I have created a weapon system […]

/ Comments Off on #6 Big Game Project | Abilities and loadout
Program: Programming

♥ ♥ ♥

/ Comments Off on ♥ ♥ ♥
Program: Graphics

♥ ♥ ♥

/ Comments Off on ♥ ♥ ♥
Program: Graphics

Creating ruins

I am currently constructing ruins for our game Tale. The one I am building now is inspired by  a ruin located here in Visby. The challenge when creating these types of assets is to construct the mesh in regards to the uv mapping that will occur later on in the process. The texture is supposed to tile in order to give a convincing look for the mesh.
As i have mentioned before, we are creating our game in Unity. In unity […]

/ Comments Off on Creating ruins
Program: Graphics

Creating ruins

I am currently constructing ruins for our game Tale. The one I am building now is inspired by  a ruin located here in Visby. The challenge when creating these types of assets is to construct the mesh in regards to the uv mapping that will occur later on in the process. The texture is supposed to tile in order to give a convincing look for the mesh.
As i have mentioned before, we are creating our game in Unity. In unity […]

/ Comments Off on Creating ruins
Program: Graphics

Week 5

Hello
Since The last time i wrote a blogg post lots of things have happend. The enemies of the game works much better and loads of minor tweeks have been done. My focus since the alpha has been to redo the levels to make the feel more fiting with the rest of the game experience. It feels like we have done some improvements and the levels are working better now. Even thought the levels and challegnes feels better then before, it feels […]

/ Comments Off on Week 5
Program: Programming

Week 5

Hello
Since The last time i wrote a blogg post lots of things have happend. The enemies of the game works much better and loads of minor tweeks have been done. My focus since the alpha has been to redo the levels to make the feel more fiting with the rest of the game experience. It feels like we have done some improvements and the levels are working better now. Even thought the levels and challegnes feels better then before, it feels […]

/ Comments Off on Week 5
Program: Programming

Trailer

This week I started working on graphics for our GGC trailer. The trailer will feature different motion graphics and gameplay.
Given that I already have assets form the game, I chose to use these for the trailer. I will be working in after effects and premiere to create a one minute long trailer.

/ Comments Off on Trailer
Program: Graphics

Trailer

This week I started working on graphics for our GGC trailer. The trailer will feature different motion graphics and gameplay.
Given that I already have assets form the game, I chose to use these for the trailer. I will be working in after effects and premiere to create a one minute long trailer.

/ Comments Off on Trailer
Program: Graphics