Monthly Archives: April 2016

Designing UI

This last week I’ve been working on our games UI layout and design. This has proven to be a real challenge. While our game isn’t a true real time strategy game it does have elements from one, this lead to there being a lot of information that need to be shown on screen. Below is a screenshot from our prototype.

This is the current layout. The left display features information about the currently selected settler. A portrait, health and hunger bar, […]

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Program: Graphics

Designing UI

This last week I’ve been working on our games UI layout and design. This has proven to be a real challenge. While our game isn’t a true real time strategy game it does have elements from one, this lead to there being a lot of information that need to be shown on screen. Below is a screenshot from our prototype.

This is the current layout. The left display features information about the currently selected settler. A portrait, health and hunger bar, […]

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Program: Graphics

Official blog and FB for Sam and Nicole!

 FACEBOOK // BLOG

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Program: Programming

Official blog and FB for Sam and Nicole!

 FACEBOOK // BLOG

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Program: Programming

Runes of Kalevala – Splitting the screen

Runes of Kalevala is a game that I have been working on together with the rest of Tasteful Games:  Filip FrandsenAnders HagströmThom Hujanen, Sebastian RingvolTara Sundström and Erik Ögren.
It is a 2D game made in Unity with a focus on cooperative gameplay with action, platforming and exploration. For the vertical slice we are developing the Big Game course we have decided to focus on making the game for two players […]

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Program: Programming

Runes of Kalevala – Splitting the screen

Runes of Kalevala is a game that I have been working on together with the rest of Tasteful Games:  Filip FrandsenAnders HagströmThom Hujanen, Sebastian RingvolTara Sundström and Erik Ögren.
It is a 2D game made in Unity with a focus on cooperative gameplay with action, platforming and exploration. For the vertical slice we are developing the Big Game course we have decided to focus on making the game for two players […]

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Program: Programming

The Runes of Kalevala – Developer’s blog

I know, I’m a terrible blogger, maybe I’m too old to get into the groove of putting my thoughts out into cyberspace every week.
Tasteful Games, the startup that I’ve been a part of for a year now is finally ready to begin work on a project we’re actually looking to bring to market. Being students we’ve had the privilege of slowly learning our craft and testing the waters for 2 years before going at it for real.
The game we’re making […]

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Program: Graphics

The Runes of Kalevala – Developer’s blog

I know, I’m a terrible blogger, maybe I’m too old to get into the groove of putting my thoughts out into cyberspace every week.
Tasteful Games, the startup that I’ve been a part of for a year now is finally ready to begin work on a project we’re actually looking to bring to market. Being students we’ve had the privilege of slowly learning our craft and testing the waters for 2 years before going at it for real.
The game we’re making […]

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Program: Graphics

Project Neiva Week 2

Hello Again Readers!
Now the second week of development has passed and we have already got some great progress. The week started with a weekly sprint. Where we set up the goal with what we wanted to have in game before the week was done. As level designer my task was to create some test levels and some basic challenges for each of our different souls that our main character uses to teleport around.
The projectiles that Neiva has is the standard […]

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Program: Programming

Project Neiva Week 2

Hello Again Readers!
Now the second week of development has passed and we have already got some great progress. The week started with a weekly sprint. Where we set up the goal with what we wanted to have in game before the week was done. As level designer my task was to create some test levels and some basic challenges for each of our different souls that our main character uses to teleport around.
The projectiles that Neiva has is the standard […]

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Program: Programming

New Game On Development.

Hello readers!
A few weeks ago a team of seven people started developing a concept to a new game. My role in the project is lead design and my main task is to build levels to the game and making sure that everything is working as intended. The project name at the moment is Project Neiva, Neiva is the main character of the game.
This is concept art of Neiva with Her soul.

The game is a 2D platformer with 3D graphics. The […]

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Program: Programming

New Game On Development.

Hello readers!
A few weeks ago a team of seven people started developing a concept to a new game. My role in the project is lead design and my main task is to build levels to the game and making sure that everything is working as intended. The project name at the moment is Project Neiva, Neiva is the main character of the game.
This is concept art of Neiva with Her soul.

The game is a 2D platformer with 3D graphics. The […]

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Program: Programming

University Projects: Synapse

So, New game project!
Project is called Synapse and is a serious game, the game should teach the player about how the brain works and what different parts does. The game is 2D and heavily based upon using comedic animations.
Overall the game has been moving forward, we have had some misfortune as our lead designer was sick most of last week.
I’ve been working with the project plan, SCRUMing and making a base background for our animations. The project plan was smooth […]

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Program: Graphics

University Projects: Synapse

So, New game project!
Project is called Synapse and is a serious game, the game should teach the player about how the brain works and what different parts does. The game is 2D and heavily based upon using comedic animations.
Overall the game has been moving forward, we have had some misfortune as our lead designer was sick most of last week.
I’ve been working with the project plan, SCRUMing and making a base background for our animations. The project plan was smooth […]

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Program: Graphics

Big Game Blog 2

Shader Funtimes
So for this week i have been doing a lot of different things. But some of the most interesting was to create some custom shaders. This is not any final stuff, and i still have some figuring out to do in order to make use of the efficiently. But anyways, here are some refraction shader variations i created using shaderforge:
Watch below! (if you can bear the horrible gif. quality)
Possible water refractions
//giphy.com/embed/aDwGuCJyBnocw
Working on some possible projectile effects
//giphy.com/embed/moh3eAoYAL5aU
 

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Program: Graphics

Big Game Blog 2

Shader Funtimes
So for this week i have been doing a lot of different things. But some of the most interesting was to create some custom shaders. This is not any final stuff, and i still have some figuring out to do in order to make use of the efficiently. But anyways, here are some refraction shader variations i created using shaderforge:
Watch below! (if you can bear the horrible gif. quality)
Possible water refractions
//giphy.com/embed/aDwGuCJyBnocw
Working on some possible projectile effects
//giphy.com/embed/moh3eAoYAL5aU
 

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Program: Graphics

Big Game Blog 1

Preparing the main character – Neiva
So its time for some mandatory blogging for Big Game project. So for eight (or something) weeks i am going to be updating here about some of the stuff i am working on. So for this week: skinning and rigging preparation!
So we got ourselves a main character called Neiva. And Neiva is supposed to jump and run around and behave in your typical animated fashion. So to do this we need a rigged and skinned […]

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Program: Graphics

Big Game Blog 1

Preparing the main character – Neiva
So its time for some mandatory blogging for Big Game project. So for eight (or something) weeks i am going to be updating here about some of the stuff i am working on. So for this week: skinning and rigging preparation!
So we got ourselves a main character called Neiva. And Neiva is supposed to jump and run around and behave in your typical animated fashion. So to do this we need a rigged and skinned […]

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Program: Graphics

Big Game: Week 1

During the first week of production, the main task was to create the player character of our game. Here’s the concept:

Modeling and creating a UVW of her head was a lot of pain and resulted in some difficulties with distortions when creating the textures, but I eventually ended up with with an acceptable result. Emissive glow would also be a big part of the character design, which meant I had to play around a bit in Unity to figure out how […]

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Program: Graphics

Big Game: Week 1

During the first week of production, the main task was to create the player character of our game. Here’s the concept:

Modeling and creating a UVW of her head was a lot of pain and resulted in some difficulties with distortions when creating the textures, but I eventually ended up with with an acceptable result. Emissive glow would also be a big part of the character design, which meant I had to play around a bit in Unity to figure out how […]

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Program: Graphics

Klättergetter

Det här inlägget är egentligen flera månader för sent men jag vill dela med mig av sällskapsspelet Klättergetter jag var med och skapade under kursen Avancerad speldesign under förra terminen! Jag jobbade tillsammans med Tova Svensson, Lisa Ramel och André Bengtsson. Innan jag går in specifikt på vad spelet är och vad det går ut på så vill jag förklara vad vi hade för uppgift och hur jag kom på idén till spelet.

Vi hade en uppgift […]

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Program: Programming

Klättergetter

Det här inlägget är egentligen flera månader för sent men jag vill dela med mig av sällskapsspelet Klättergetter jag var med och skapade under kursen Avancerad speldesign under förra terminen! Jag jobbade tillsammans med Tova Svensson, Lisa Ramel och André Bengtsson. Innan jag går in specifikt på vad spelet är och vad det går ut på så vill jag förklara vad vi hade för uppgift och hur jag kom på idén till spelet.

Vi hade en uppgift […]

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Program: Programming

BGP: First post

Having started off Big Game Project it’s inevitable to do an info dump or two on it. Last week I designed and started modeling the three interchangeable weapons for the main character. We knew we wanted one light melee, one heavy aoe and one weapon for the ranged attack so the design kicked off from there. We also knew the game was going for a pun- and reference-heavy humor so designing weapons like The Banhammer (sledgehammer) or The Good Game […]

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Program: Graphics

BGP: First post

Having started off Big Game Project it’s inevitable to do an info dump or two on it. Last week I designed and started modeling the three interchangeable weapons for the main character. We knew we wanted one light melee, one heavy aoe and one weapon for the ranged attack so the design kicked off from there. We also knew the game was going for a pun- and reference-heavy humor so designing weapons like The Banhammer (sledgehammer) or The Good Game […]

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Program: Graphics