Daily Archives: April 30, 2016
Alpha Week has Passed
It’s time to do a review of how the week has gone. In my last post i presented my three different work aspects and sadly only one has been implemented and even that one is not entirely working as intended.
The implemented feature was the minimap, I implemented it by using a second camera which was placed above the level with an orthographic perspective and limiting the amount of effects it renders. Then projecting this camera onto a render texture which […]
Alpha Week has Passed
It’s time to do a review of how the week has gone. In my last post i presented my three different work aspects and sadly only one has been implemented and even that one is not entirely working as intended.
The implemented feature was the minimap, I implemented it by using a second camera which was placed above the level with an orthographic perspective and limiting the amount of effects it renders. Then projecting this camera onto a render texture which […]
Synapse: Big Game Project Post #4
This week I worked on the logotype for the project and chose a font for us to use in the game. What you see below is the final version.
I started by making six different logotypes, each with a different theme and shape. Three of them depicted a brain in different styles, and the other three had varying styles of neurons. The test logos can be seen below.
Most of them where rejected for being too abstract, generic or not conveying anything […]
Synapse: Big Game Project Post #4
This week I worked on the logotype for the project and chose a font for us to use in the game. What you see below is the final version.
I started by making six different logotypes, each with a different theme and shape. Three of them depicted a brain in different styles, and the other three had varying styles of neurons. The test logos can be seen below.
Most of them where rejected for being too abstract, generic or not conveying anything […]