Daily Archives: April 28, 2016
Nudibranch Alpha testing!
This week we have Alpha testing, in less than one hour the jury will come and test the alpha build of our game, and just as I type we are finishing up the build that we want to show off. During this week we have been working on implementing some changes made due to the feedback we received in last weeks open testing session(follow-up post on the feedback we received will come later).
The main gameplay and core-loop of our game is shaping up […]
Nudibranch Alpha testing!
This week we have Alpha testing, in less than one hour the jury will come and test the alpha build of our game, and just as I type we are finishing up the build that we want to show off. During this week we have been working on implementing some changes made due to the feedback we received in last weeks open testing session(follow-up post on the feedback we received will come later).
The main gameplay and core-loop of our game is shaping up […]
University Projects: Synapse Week 4
This week has been intriguing, I will post another post tomorrow aswell but I just have to write something about what is happening at the moment.
We had our alpha today and our programmer had stayed up all night to make it work, but 40 minutes or so before we were supposed to show the game, it all crashed. This led to us not actually having anything to show except a combination of old and new elements.
So we decided to have […]
University Projects: Synapse Week 4
This week has been intriguing, I will post another post tomorrow aswell but I just have to write something about what is happening at the moment.
We had our alpha today and our programmer had stayed up all night to make it work, but 40 minutes or so before we were supposed to show the game, it all crashed. This led to us not actually having anything to show except a combination of old and new elements.
So we decided to have […]