Daily Archives: April 27, 2016
Big Game Project – Sound Effect container script
I have been implementing some sound effects. Our playable characters, the settlers, contain a bunch of different sound effects and I had to invent a system for handling them. The things I had in mind:
Allow to later add more sound effects fairly easily in the editor
Adding several AudioClips for each sound
A simple way to get a random variation of a sound without dealing with the randomization where the sound is played from
The AudioSource components should be children of the settler […]
Big Game Project – Sound Effect container script
I have been implementing some sound effects. Our playable characters, the settlers, contain a bunch of different sound effects and I had to invent a system for handling them. The things I had in mind:
Allow to later add more sound effects fairly easily in the editor
Adding several AudioClips for each sound
A simple way to get a random variation of a sound without dealing with the randomization where the sound is played from
The AudioSource components should be children of the settler […]
Update on Nudibranchs Texture
This is a quick update on where I’m at when it comes to texturing the nudibranch. The biggest reason for changing the texture was that the colors where to similar to the background. In the new texture I’m using more yellow for contrast.
Here’s my refrense:
The texture:
In game Print Screen:
I’m going to reduce the shine and darken it a bit, but I think this texture is better then the previous one
Update on Nudibranchs Texture
This is a quick update on where I’m at when it comes to texturing the nudibranch. The biggest reason for changing the texture was that the colors where to similar to the background. In the new texture I’m using more yellow for contrast.
Here’s my refrense:
The texture:
In game Print Screen:
I’m going to reduce the shine and darken it a bit, but I think this texture is better then the previous one