Daily Archives: April 16, 2016

Nudibranch design overview, dev diary#1

Hi!
I have been involved in the development of a game designed to make players sleep better for the past three weeks. I figured I’d start blogging about it, because it is a really interesting and weird project! This is my individual perspective of it as game designer, but we also have an official blog with a general overview of each week’s progress which you can check out here.
The working title is Nudibranch.
In a nutshell, Nudibranch is a smartphone game where you play as a […]

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Program: Graphics

Nudibranch design overview, dev diary#1

Hi!
I have been involved in the development of a game designed to make players sleep better for the past three weeks. I figured I’d start blogging about it, because it is a really interesting and weird project! This is my individual perspective of it as game designer, but we also have an official blog with a general overview of each week’s progress which you can check out here.
The working title is Nudibranch.
In a nutshell, Nudibranch is a smartphone game where you play as a […]

/ Comments Off on Nudibranch design overview, dev diary#1
Program: Graphics

#3 Big Game Project | Construction & Loadout

I’ve continued on the project since last time and this is what I have done:
Construction

I have made it so our settlers can place and construct different buildings. For now there is only one house available but there is functionallity for multiple houses.
In order to build a house the player will need to have a certain amount of resources and when the building is placed the player can order a worker to construct it. This is how i looks:

 
Gear/loadout selection
When our […]

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Program: Programming

#3 Big Game Project | Construction & Loadout

I’ve continued on the project since last time and this is what I have done:
Construction

I have made it so our settlers can place and construct different buildings. For now there is only one house available but there is functionallity for multiple houses.
In order to build a house the player will need to have a certain amount of resources and when the building is placed the player can order a worker to construct it. This is how i looks:

 
Gear/loadout selection
When our […]

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Program: Programming

Quick update!

Hi!
It’s been about a year since my last blog post! There is a simple reason behind this; I felt more like working on games than writing. I’m going to go ahead and get this going again for the current project however!
Before I talk about that though, allow me to give a quick rundown over the past year.
Me and four friends made a game about frogs wrestling up a mountain! We got a  reception that trumped all our expectations, it won some […]

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Program: Graphics

Quick update!

Hi!
It’s been about a year since my last blog post! There is a simple reason behind this; I felt more like working on games than writing. I’m going to go ahead and get this going again for the current project however!
Before I talk about that though, allow me to give a quick rundown over the past year.
Me and four friends made a game about frogs wrestling up a mountain! We got a  reception that trumped all our expectations, it won some […]

/ Comments Off on Quick update!
Program: Graphics

Start Working On A New Project

Week 1
This is the week when we try to start working on the project.
Since the project was only in a concept stage we needed to define the game.
So a lot of time was spent on meetings to give the team a unified vision and an overview of the project. One of the first decisions was to use Unity (not Unreal), this was due to the the stability of the engine and that we programmers had a bit more experience with […]

/ Comments Off on Start Working On A New Project
Program: Programming

Start Working On A New Project

Week 1
This is the week when we try to start working on the project.
Since the project was only in a concept stage we needed to define the game.
So a lot of time was spent on meetings to give the team a unified vision and an overview of the project. One of the first decisions was to use Unity (not Unreal), this was due to the the stability of the engine and that we programmers had a bit more experience with […]

/ Comments Off on Start Working On A New Project
Program: Programming