Daily Archives: April 3, 2016
GDC: Overwatch animation talk summary
Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:
The first part of […]
GDC: Overwatch animation talk summary
Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:
The first part of […]
End of 3DIII and start of BGP!
I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!
She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]
End of 3DIII and start of BGP!
I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!
She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]
New project on the way!
Introduction
This post is the first of a weekly series that I’ll be updating during the big game project course leading up to the Gotland Game Conference in late May. I’ll be writing about features that I’ve worked on during the weeks.
This post will mostly describe the game concept and my role in the team, as this week mostly has been about pre-production.
The Concept
As of now we don’t have a name for the game, so the working title is Project Neiva. […]
New project on the way!
Introduction
This post is the first of a weekly series that I’ll be updating during the big game project course leading up to the Gotland Game Conference in late May. I’ll be writing about features that I’ve worked on during the weeks.
This post will mostly describe the game concept and my role in the team, as this week mostly has been about pre-production.
The Concept
As of now we don’t have a name for the game, so the working title is Project Neiva. […]