Monthly Archives: January 2016
BOMBERMAN CLONE, GameStates and Mainloop
Hello dear readers, today I will talk about how the gamestates work and is integrated into the game. This will probably be one of the last posts about bomberman as we are soon finishing our course. However If you still want me to write about anything special just leave a message and I see what I can do. I will also probably make a final post where I upload the finished game so everyone can download and try it out. […]
BOMBERMAN CLONE, GameStates and Mainloop
Hello dear readers, today I will talk about how the gamestates work and is integrated into the game. This will probably be one of the last posts about bomberman as we are soon finishing our course. However If you still want me to write about anything special just leave a message and I see what I can do. I will also probably make a final post where I upload the finished game so everyone can download and try it out. […]
#5 Trying to fix collision to blocks
So I´ve recently started to put in blocks in a hardcoding way, the only way I new how to do it. I had to do one coding the same 6 times in a row to get everything the way I wanted it to be. The only thing was that I did not collide with the block the way I wanted, the collision sideways started in center so I basically could walk half way into the block. But from above it […]
#5 Trying to fix collision to blocks
So I´ve recently started to put in blocks in a hardcoding way, the only way I new how to do it. I had to do one coding the same 6 times in a row to get everything the way I wanted it to be. The only thing was that I did not collide with the block the way I wanted, the collision sideways started in center so I basically could walk half way into the block. But from above it […]
Bomberman Clone, Music manager
Hello dear readers! Today I will talk about the music manager as some people have had problems with it; the music manager in itself is very simple, so let’s get right into it!
First the music manager itself is built-up of 3 classes, first the AudioManager itself, then one called SoundEffect that is used for sound effects, like explosion sounds. Then last we have Music wish simple control the music class. The AudioManager main task is to first set up sdl_mixer and also […]
Bomberman Clone, Music manager
Hello dear readers! Today I will talk about the music manager as some people have had problems with it; the music manager in itself is very simple, so let’s get right into it!
First the music manager itself is built-up of 3 classes, first the AudioManager itself, then one called SoundEffect that is used for sound effects, like explosion sounds. Then last we have Music wish simple control the music class. The AudioManager main task is to first set up sdl_mixer and also […]
#4 Skipping the animation for now
So I was going to make animation for left, right and jump which went terrible! So I decided on skipping that for now and make a menu which went pretty good in my opinion.
The next thing was to change image.bmp to image.png where the picture can be transparent. I looked it up and followed all the steps but would not work for some reason. I´ve tried twice now and the picture are not appearing on the screen. So I have […]
#4 Skipping the animation for now
So I was going to make animation for left, right and jump which went terrible! So I decided on skipping that for now and make a menu which went pretty good in my opinion.
The next thing was to change image.bmp to image.png where the picture can be transparent. I looked it up and followed all the steps but would not work for some reason. I´ve tried twice now and the picture are not appearing on the screen. So I have […]
Release
We have been working hard both before Christmas and over the last few days, but now we are impatiently sitting at school waiting to make the release that is required for the course we are currently taking.
We have a build that is complete and we are just now starting to upload everything and getting ready to send it out! We are super excited and hope that you will like it! 🙂
Release
We have been working hard both before Christmas and over the last few days, but now we are impatiently sitting at school waiting to make the release that is required for the course we are currently taking.
We have a build that is complete and we are just now starting to upload everything and getting ready to send it out! We are super excited and hope that you will like it! 🙂
Change of Project and Pace
The holidays have impacted workload more than was expected, partially for personal reasons beyond the norm, but also because of two issues that cropped up that completely altered the scope of the project. It can be described as a failure when going by the goals set for our project, but even in failure there is much to learn, and so that shall be the focus of this blogpost.
The first issue I ran into was a mistake that almost all programmers […]
Change of Project and Pace
The holidays have impacted workload more than was expected, partially for personal reasons beyond the norm, but also because of two issues that cropped up that completely altered the scope of the project. It can be described as a failure when going by the goals set for our project, but even in failure there is much to learn, and so that shall be the focus of this blogpost.
The first issue I ran into was a mistake that almost all programmers […]
GameDev Xmas Challenge – Summary
Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project!
(TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.)
So what was this project about? I was alerted by a friend to a post of a link to a blog post on the nerd-time.com blog by Cala. It […]
GameDev Xmas Challenge – Summary
Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project!
(TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.)
So what was this project about? I was alerted by a friend to a post of a link to a blog post on the nerd-time.com blog by Cala. It […]
A whole new wooorld, week 6 shading
This week my assignment were to correctly shade my character and place it in a believable scene. For me, this was an unbelievable hard assignment to do. I had absolutely no experience of shadowing, specially since I pretty much learnt how to draw at all from this course. And me being really indecisive about what environment to place Sam in, made it even more impossibly hard for me. Finally I chose to place Sam in an alleyway, in the moment […]
A whole new wooorld, week 6 shading
This week my assignment were to correctly shade my character and place it in a believable scene. For me, this was an unbelievable hard assignment to do. I had absolutely no experience of shadowing, specially since I pretty much learnt how to draw at all from this course. And me being really indecisive about what environment to place Sam in, made it even more impossibly hard for me. Finally I chose to place Sam in an alleyway, in the moment […]
Oh boy, the blog neglect is off the charts!
Oh hello dear blog!
It turns out this blog have suffered from a severe case of neglect, I think maybe it is about time to change that, at least for a little bit.
So, to summarize what have happened since the last blog post.
We have attended our first year of GGC (Gotland Game Conference)
We created the game Colors of the wind, and we won Almedalen award! Which means that our game is being on display for all to see and play in […]
Oh boy, the blog neglect is off the charts!
Oh hello dear blog!
It turns out this blog have suffered from a severe case of neglect, I think maybe it is about time to change that, at least for a little bit.
So, to summarize what have happened since the last blog post.
We have attended our first year of GGC (Gotland Game Conference)
We created the game Colors of the wind, and we won Almedalen award! Which means that our game is being on display for all to see and play in […]
#3 A small relief, but still heartbreaking..
So i´ve decided on finnishing my jump function which went slow but in the end I made it and it works really good!
My next assignment was to make Mario change direction animation left and right. Also when jumping. Everything just crashed inside my head and cannot go any further today.
#3 A small relief, but still heartbreaking..
So i´ve decided on finnishing my jump function which went slow but in the end I made it and it works really good!
My next assignment was to make Mario change direction animation left and right. Also when jumping. Everything just crashed inside my head and cannot go any further today.
Bomberman Clone, Input Manager
Hello dear readers! Today I will talk about my input manager, I will go into how I decided to make the things in there, how it works and why I decided to make it the way I mad it.
Input Manager
The input manager is the one handling all of the input keys, it stores them if they are pressed or not and also stores the mouse location on the screen. I wanted a simple way to store the key if they were […]
Bomberman Clone, Input Manager
Hello dear readers! Today I will talk about my input manager, I will go into how I decided to make the things in there, how it works and why I decided to make it the way I mad it.
Input Manager
The input manager is the one handling all of the input keys, it stores them if they are pressed or not and also stores the mouse location on the screen. I wanted a simple way to store the key if they were […]