Daily Archives: June 22, 2015
BGP – TwinShift – Late blog
I’m very late with this blog-post so I honestly I don’t have that good of a grasp on what I actually did during each week. So I’ll do my best to write these two blogs anyway.
Something that I’m sure of is that after I wrote the previous blog-post the camera was mostly done so I started to work on the Main Menu. This menu that I made however isn’t in the GGC version of the game because many people thought […]
BGP – TwinShift – Late blog
I’m very late with this blog-post so I honestly I don’t have that good of a grasp on what I actually did during each week. So I’ll do my best to write these two blogs anyway.
Something that I’m sure of is that after I wrote the previous blog-post the camera was mostly done so I started to work on the Main Menu. This menu that I made however isn’t in the GGC version of the game because many people thought […]
3D Challenge – Day 4
Today I have learned about Sub Object Modes.
By converting an object to an ”Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]
3D Challenge – Day 4
Today I have learned about Sub Object Modes.
By converting an object to an ”Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]
Big Game Project – Post 5 – Final Post
In the final days before GGC I made/worked on the following:
Pause Menu
Results Screen
Loading Screen
Assisted Driving (derived from AI)
Scene Transitions
Pause Menu
The pause menu is accessed by any player pressing the start button on their controller (if four controllers are connected but only two of them are racing, only the two active controllers can be used to pause).
Pausing the game triggers a global bool that stops every script from running. It originally set the TimeScale of Unity to 0, but then it stopped […]
Big Game Project – Post 5 – Final Post
In the final days before GGC I made/worked on the following:
Pause Menu
Results Screen
Loading Screen
Assisted Driving (derived from AI)
Scene Transitions
Pause Menu
The pause menu is accessed by any player pressing the start button on their controller (if four controllers are connected but only two of them are racing, only the two active controllers can be used to pause).
Pausing the game triggers a global bool that stops every script from running. It originally set the TimeScale of Unity to 0, but then it stopped […]