Daily Archives: June 15, 2015
BGP – Spirit Boom – Dev. Post 4
I apologize for this post being late, but there’s been quite a bit going on, sorry about that. This is the last post of this project.
Developing the levelling system
This was originally supposed to be implemented in the game; however, due to the need for focus to be shifted elsewhere it wasn’t completed. The idea was to read in data about what numbers to use from a .txt file. By setting the parameters for each individual level the player would […]
BGP – Spirit Boom – Dev. Post 4
I apologize for this post being late, but there’s been quite a bit going on, sorry about that. This is the last post of this project.
Developing the levelling system
This was originally supposed to be implemented in the game; however, due to the need for focus to be shifted elsewhere it wasn’t completed. The idea was to read in data about what numbers to use from a .txt file. By setting the parameters for each individual level the player would […]
Branches of level design
So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]
Branches of level design
So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]