Daily Archives: May 13, 2015
A Snail Tale Update
This week has been fruitful for the snail gods.
Our lead programmer Frederick has been working on getting the mechanics on the running done, we were searching for a character that accelerates quickly and decelerates when switching sides. I believe we’ve achieved it, unfortunately, we don’t have footage yet but we will soon enough!
Our lead designer Topi has finally created the three most important pages on our concept document and it is getting sharp!
A snippet for your imagination!
“A Snail Tale is […]
A Snail Tale Update
This week has been fruitful for the snail gods.
Our lead programmer Frederick has been working on getting the mechanics on the running done, we were searching for a character that accelerates quickly and decelerates when switching sides. I believe we’ve achieved it, unfortunately, we don’t have footage yet but we will soon enough!
Our lead designer Topi has finally created the three most important pages on our concept document and it is getting sharp!
A snippet for your imagination!
“A Snail Tale is […]
BGP – Spirit Boom – Dev. Post 3
For this week I had quite a lot of work planned out, but only managed to complete a few things, namely the combat menu manager, the combat results screen, I started working how to load enemy data from files, and I was also trying to implement some animations into the combat.
The combat menu manager
The work done on the combat menu manager was mostly about polishing what had already been done to make it work better, although, this took a […]
BGP – Spirit Boom – Dev. Post 3
For this week I had quite a lot of work planned out, but only managed to complete a few things, namely the combat menu manager, the combat results screen, I started working how to load enemy data from files, and I was also trying to implement some animations into the combat.
The combat menu manager
The work done on the combat menu manager was mostly about polishing what had already been done to make it work better, although, this took a […]
BGP – Scrap Pirates – Week 6
Last week I got a decent amount of work done, though I’m a bit late with this update. My bad.
After finishing the run cycle and jump animation, I could finally work on the run-shoot and jump-shoot animations. Both animations took, as expected, a lot less time than the previous ones, as I didn’t have to animate the whole body, but rather just change one of the characters’ arms. For the run cycle, I tried adding the straight shoot-arm from the […]
BGP – Scrap Pirates – Week 6
Last week I got a decent amount of work done, though I’m a bit late with this update. My bad.
After finishing the run cycle and jump animation, I could finally work on the run-shoot and jump-shoot animations. Both animations took, as expected, a lot less time than the previous ones, as I didn’t have to animate the whole body, but rather just change one of the characters’ arms. For the run cycle, I tried adding the straight shoot-arm from the […]