Daily Archives: May 6, 2015
Big Game Project, Week 4
Hi,
I’m a bit late with this post but this is for week 4 of the project. So this week (previous week) I was put on handling AI so I have put the menu and HUD stuff on hold for now. So lets dive into behavior trees!
For AI we will use Unreals built in behavior tree. The behavior tree in Unreal is a very big plus for the Unreal engine because it makes this so much more […]
Big Game Project, Week 4
Hi,
I’m a bit late with this post but this is for week 4 of the project. So this week (previous week) I was put on handling AI so I have put the menu and HUD stuff on hold for now. So lets dive into behavior trees!
For AI we will use Unreals built in behavior tree. The behavior tree in Unreal is a very big plus for the Unreal engine because it makes this so much more […]
Late Post for week 5
Last week was the alpha week. The feedback we got, and the experience we saw the people playing our game had, made us realise that we had to rethink our level design. After the alpha we started a new level from scratch, focusing on learning the player how mechanics work. We did this by making sure we introduced new mechanics on their own, not combined with another mechanic. We brought some fellow students to try out our new level and […]
Late Post for week 5
Last week was the alpha week. The feedback we got, and the experience we saw the people playing our game had, made us realise that we had to rethink our level design. After the alpha we started a new level from scratch, focusing on learning the player how mechanics work. We did this by making sure we introduced new mechanics on their own, not combined with another mechanic. We brought some fellow students to try out our new level and […]