Daily Archives: May 4, 2015

Back to school

So during the Thursday I worked on making the lined up spells in Harakat mode all fire in proper order. In the end i made them all fire but i think they appear in the reverse order of input. Oh well, it works at least, just need to reverse the loop which fires the spells.
We have re-assessed our priorities since the alpha feedback and Harakat mode have not come out of top. For now we are focusing on the core […]

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Program: Programming

Back to school

So during the Thursday I worked on making the lined up spells in Harakat mode all fire in proper order. In the end i made them all fire but i think they appear in the reverse order of input. Oh well, it works at least, just need to reverse the loop which fires the spells.
We have re-assessed our priorities since the alpha feedback and Harakat mode have not come out of top. For now we are focusing on the core […]

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Program: Programming

Week 5

Unfortunately, I don’t have a lot to show for week fives late post. I spent the better half of the week at home after having been food poisoned.
I continued modelling some environment but instead of putting up a picture of that this week as well, I’m going to put up a screenshot of the work I did today (Monday).
 

 
This would  be the start of how the level is being built. The blue, yellow, green, red and teal lines that […]

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Program: Graphics

Week 5

Unfortunately, I don’t have a lot to show for week fives late post. I spent the better half of the week at home after having been food poisoned.
I continued modelling some environment but instead of putting up a picture of that this week as well, I’m going to put up a screenshot of the work I did today (Monday).
 

 
This would  be the start of how the level is being built. The blue, yellow, green, red and teal lines that […]

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Program: Graphics

Warpers – Dynamic Cameras


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now five weeks into the production of the game Warpers and this time I’ll write about the camera system which gives Warpers a smoother feel than more traditional top-down cameras. Warpers have multiple scenarios […]

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Program: Programming

Warpers – Dynamic Cameras


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now five weeks into the production of the game Warpers and this time I’ll write about the camera system which gives Warpers a smoother feel than more traditional top-down cameras. Warpers have multiple scenarios […]

/ Comments Off on Warpers – Dynamic Cameras
Program: Programming