Daily Archives: May 2, 2015
BGP Week 5: HUD!
A new week, and still a seemingly endless pile of tasks to be done! After discussing with my group about whether or not I should continue working on the level generation, we came to the conclusion that it was probably best to put me on other tasks instead, prioritizing having an actual game instead of something half-finished with one cool way of generating levels. Thus, the level generation from the earlier posts was put on the backburner indefinitely, and I […]
BGP Week 5: HUD!
A new week, and still a seemingly endless pile of tasks to be done! After discussing with my group about whether or not I should continue working on the level generation, we came to the conclusion that it was probably best to put me on other tasks instead, prioritizing having an actual game instead of something half-finished with one cool way of generating levels. Thus, the level generation from the earlier posts was put on the backburner indefinitely, and I […]
BGP Art – Creating the Level
Last week was fairly uneventful since I spent most of the time just finishing up most of the assets without any problems or hiccups.
This week though was a lot more eventful since I started to “dress the set” or “pimp the level”! So I have been taking or white boxed level, designed by Adam Wrange and started to move away from prototype stage by placing our assets in the level, playing with the lighting and trying to create a […]
BGP Art – Creating the Level
Last week was fairly uneventful since I spent most of the time just finishing up most of the assets without any problems or hiccups.
This week though was a lot more eventful since I started to “dress the set” or “pimp the level”! So I have been taking or white boxed level, designed by Adam Wrange and started to move away from prototype stage by placing our assets in the level, playing with the lighting and trying to create a […]
Week 4 and 5 project update.
Hello everyone! Last week I didn’t have the time or energy to write about what I did and how it went. That’s why this will be a double update of what I did last week and this week! Let’s start shall we?
Week 4
During week 4 I was working a lot with creating a logo, and most of the week was spent thinking about how to make it look good and still retain the feel of the game… Unfortunately, I didn’t […]
Week 4 and 5 project update.
Hello everyone! Last week I didn’t have the time or energy to write about what I did and how it went. That’s why this will be a double update of what I did last week and this week! Let’s start shall we?
Week 4
During week 4 I was working a lot with creating a logo, and most of the week was spent thinking about how to make it look good and still retain the feel of the game… Unfortunately, I didn’t […]