Daily Archives: April 30, 2015
BGP – Week 3 – New Character
During the first weeks, since we didn’t want to use Unreals standard blue character but wanted to get the feel in rather quickly, we used a character I had previously made for class. With Alpha coming up however, it was time to switch it out for the actual character, which, obviously, meant creating it. Me and our Creative Director (Alex Untoro), sat down and had a thorough discussion on exactly how we wanted this character to look. Probably the biggest, […]
BGP – Week 3 – New Character
During the first weeks, since we didn’t want to use Unreals standard blue character but wanted to get the feel in rather quickly, we used a character I had previously made for class. With Alpha coming up however, it was time to switch it out for the actual character, which, obviously, meant creating it. Me and our Creative Director (Alex Untoro), sat down and had a thorough discussion on exactly how we wanted this character to look. Probably the biggest, […]
Atmosphere in Warpers – Big Game Project
In order to create the sense of depth in the space levels of the game “MSSP”, a parallax effect is used. This way the planets and/or celestial bodies that are closer to the camera seem to move faster than the distant ones. The movements of planets and stars seem more natural and interesting compared to if they were to all move at the same speed.
The level set up for the blue/green theme of MSSP
However, the parallax effect was not […]
Atmosphere in Warpers – Big Game Project
In order to create the sense of depth in the space levels of the game “MSSP”, a parallax effect is used. This way the planets and/or celestial bodies that are closer to the camera seem to move faster than the distant ones. The movements of planets and stars seem more natural and interesting compared to if they were to all move at the same speed.
The level set up for the blue/green theme of MSSP
However, the parallax effect was not […]