Daily Archives: April 16, 2015
Backgrounds for MSSP – Big Game Project
I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]
Backgrounds for MSSP – Big Game Project
I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]