Daily Archives: April 11, 2015
BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]
BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]
BGP Week One: Getting Started
Last week we started off with the big game project, and I’ll be back blogging about it. Were making an Arabic themed action adventure game, I won’t go into detail on what it’s about right now, but I’m sure I’ll write some about it later on.
The first week started off quite slowly, we hadn’t assembled the full group yet, and we were spend most of the time setting up the “office”, scrum documents and planning. We already had a bit of a head start, […]
BGP Week One: Getting Started
Last week we started off with the big game project, and I’ll be back blogging about it. Were making an Arabic themed action adventure game, I won’t go into detail on what it’s about right now, but I’m sure I’ll write some about it later on.
The first week started off quite slowly, we hadn’t assembled the full group yet, and we were spend most of the time setting up the “office”, scrum documents and planning. We already had a bit of a head start, […]
Snow Day Mayhem
Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]
Snow Day Mayhem
Apologies for the lack of updates lately, things have been very busy! Our last project ended and now it’s time for Theme Park instead. Unfortunately, we weren’t able to finish our space shooter, Green Warden, because of the lack of manpower. But this doesn’t mean the project was a failure! I think we learned a lot of things in the process that we will be able to use during Theme Park.
So! My Theme Park group consists of me and two other […]
BGP Week 1 – the adventure begins
So, here we are, finally. The last course of my studies at GAME, “Big Game Project”, or BGP for short; during which me and 4 other aspiring game designers, artists and programmers, spend 7 weeks to develop a “vertical slice” of a game that could eventually turn into a complete, sellable product.
One week has passed since our concept, currently called “Exploring Wind”, got greenlit, and we started producing. We decided early on that we wanted to *start off* by crunching, […]
BGP Week 1 – the adventure begins
So, here we are, finally. The last course of my studies at GAME, “Big Game Project”, or BGP for short; during which me and 4 other aspiring game designers, artists and programmers, spend 7 weeks to develop a “vertical slice” of a game that could eventually turn into a complete, sellable product.
One week has passed since our concept, currently called “Exploring Wind”, got greenlit, and we started producing. We decided early on that we wanted to *start off* by crunching, […]