Daily Archives: April 9, 2015
Target acquired
Lots of good progress with the lock-on system today. At it’s best i was able to lock the camera onto a flying orb and then swap the camera’s focus between it and another orb. However i had made the class used in the function a class named ‘Dummy’ and as such had to replace it with the class ‘Enemy’. This caused many of the references to the class to need reworking which took some time. Afterwards i realized i could […]
Target acquired
Lots of good progress with the lock-on system today. At it’s best i was able to lock the camera onto a flying orb and then swap the camera’s focus between it and another orb. However i had made the class used in the function a class named ‘Dummy’ and as such had to replace it with the class ‘Enemy’. This caused many of the references to the class to need reworking which took some time. Afterwards i realized i could […]
Week 1 – Tamarrion
Howdy!
This is the first of many blog posts I’ll be making over the course of about two months
So we’ve started with a whole new exciting project, called Tamarrion. This game was conceptualized by myself and Camilla, during the winter. It’s a part of our Big Game Project course at the University of Uppsala.
(Here’s the Vertical Slice, a sort of a Concept Document that shows examples and base mechanics of a conceptualized game:
http://www.pdf-archive.com/2015/04/06/tamarrion-verticalslice/)
This is Tamarrion, a Paladin who’s […]
Week 1 – Tamarrion
Howdy!
This is the first of many blog posts I’ll be making over the course of about two months
So we’ve started with a whole new exciting project, called Tamarrion. This game was conceptualized by myself and Camilla, during the winter. It’s a part of our Big Game Project course at the University of Uppsala.
(Here’s the Vertical Slice, a sort of a Concept Document that shows examples and base mechanics of a conceptualized game:
http://www.pdf-archive.com/2015/04/06/tamarrion-verticalslice/)
This is Tamarrion, a Paladin who’s […]