Daily Archives: March 19, 2015
Design document 2.0
Hello once again!
This week I’ve been workin on, among other things, the design document.
Last week we got the feedback on the hand-in, and we had a couple of things that we need to fix, which is what I did. There was no single large problem with the document that we had to fix, but several small things – the layout for the levels were missing, a few chapters needed more images and some other things needed further explanation.
When I started […]
Design document 2.0
Hello once again!
This week I’ve been workin on, among other things, the design document.
Last week we got the feedback on the hand-in, and we had a couple of things that we need to fix, which is what I did. There was no single large problem with the document that we had to fix, but several small things – the layout for the levels were missing, a few chapters needed more images and some other things needed further explanation.
When I started […]
Last Fixes
As we tried to make the game as finished as possible last week, we did not actually have that much things to do this week. At least nothing major, like a mechanic that had to be implemented. The tasks that i were tasked with this week were the following:
Fixing the player firing mechanic, before i fixed this, firing with the warden felt a bit pathetic. It was so bad and because the way that the attack speed affected everything it […]
Last Fixes
As we tried to make the game as finished as possible last week, we did not actually have that much things to do this week. At least nothing major, like a mechanic that had to be implemented. The tasks that i were tasked with this week were the following:
Fixing the player firing mechanic, before i fixed this, firing with the warden felt a bit pathetic. It was so bad and because the way that the attack speed affected everything it […]
Dragon Song Blog post #6
The project is coming along nicely and we are soon done with the game. This is going to be last blog post that will be about Dragon song. During the last week I have focused a lot on polishing the game as much as I can. So this blog post will mostly be about what I have done to get the best game possible with what we have done so far.
The first thing the group and I did to polish […]
Dragon Song Blog post #6
The project is coming along nicely and we are soon done with the game. This is going to be last blog post that will be about Dragon song. During the last week I have focused a lot on polishing the game as much as I can. So this blog post will mostly be about what I have done to get the best game possible with what we have done so far.
The first thing the group and I did to polish […]
Otto's lines of dialouge!
Now when we’re so close to the Final turn in of our game, we thought that we should make Otto talk. This feature is in the game just to tell the player of where Otto is. It is also in the game to make it more humorous. He will say stuff like “Get out … – Läs hela inlägget här
Otto's lines of dialouge!
Now when we’re so close to the Final turn in of our game, we thought that we should make Otto talk. This feature is in the game just to tell the player of where Otto is. It is also in the game to make it more humorous. He will say stuff like “Get out … – Läs hela inlägget här
Spelutveckling – Introduktion – projektarbetet / vecka 9
Ett dilemma jag stötte på var att få ihop sprite sheets. Våra kära programmerare ville gärna ha en stor sprite sheet med ett sprite sheet dokument. Sprite sheet dokumentet berättar om hur stor varje bild är och var de är placerade på bilden.
Vi har jobbat med att ge varje bild så liten canvas som möjligt och sedan föra in alla dessa i spritesheet packer som klistrar ihop bilderna med slumpmässiga positioner på spritesheeten. Texten är nödvändig för att koden ska […]
Spelutveckling – Introduktion – projektarbetet / vecka 9
Ett dilemma jag stötte på var att få ihop sprite sheets. Våra kära programmerare ville gärna ha en stor sprite sheet med ett sprite sheet dokument. Sprite sheet dokumentet berättar om hur stor varje bild är och var de är placerade på bilden.
Vi har jobbat med att ge varje bild så liten canvas som möjligt och sedan föra in alla dessa i spritesheet packer som klistrar ihop bilderna med slumpmässiga positioner på spritesheeten. Texten är nödvändig för att koden ska […]
Week 9: Finishing up! Also last obligatory blog post!
Hello!
This is the second to final week of our design projekt, and the game is nearly complete. There isn’t alot to do, and most of it was covered by our lead artist, like the paus screen, end screen, etc. I haven’t done much this week for our game, so I’ll add all the stuff I did last week that I didn’t include in my previous blog post. Although, it wasn’t included because I hadn’t done it yet, not because I […]
Week 9: Finishing up! Also last obligatory blog post!
Hello!
This is the second to final week of our design projekt, and the game is nearly complete. There isn’t alot to do, and most of it was covered by our lead artist, like the paus screen, end screen, etc. I haven’t done much this week for our game, so I’ll add all the stuff I did last week that I didn’t include in my previous blog post. Although, it wasn’t included because I hadn’t done it yet, not because I […]
Last blog post Dragon Song
So this is the last blog post for this project. We have managed to complete most of the feature we wanted to have for the beta so this week have mostly been about cleaning up the code and trying to eliminate memory leaks. This makes it harder for me to find an artifact to write about in this weeks blog post.
The new particle system implemented in our game last week resulted in some major memory leaks. I mentioned smart pointers […]
Last blog post Dragon Song
So this is the last blog post for this project. We have managed to complete most of the feature we wanted to have for the beta so this week have mostly been about cleaning up the code and trying to eliminate memory leaks. This makes it harder for me to find an artifact to write about in this weeks blog post.
The new particle system implemented in our game last week resulted in some major memory leaks. I mentioned smart pointers […]
Mole Munch – Dev log 6
Den här veckan har jag jobbat på att få in partikeleffekt i vårat spel. Partikeleffekt är när man laddar in en bild som sprids ut snabbt under en kort period av tid. Exempel på när partikeleffekt kan vara bra att använda är när man vill ge mer positiv feedback till spelaren. Därför bestämde vi oss för att det skulle flyga ut små gröna och röda partiklar när spelaren åt grönsaker. Detta skulle göra upplevelsen att plocka upp grönsaker roligare och […]
Mole Munch – Dev log 6
Den här veckan har jag jobbat på att få in partikeleffekt i vårat spel. Partikeleffekt är när man laddar in en bild som sprids ut snabbt under en kort period av tid. Exempel på när partikeleffekt kan vara bra att använda är när man vill ge mer positiv feedback till spelaren. Därför bestämde vi oss för att det skulle flyga ut små gröna och röda partiklar när spelaren åt grönsaker. Detta skulle göra upplevelsen att plocka upp grönsaker roligare och […]
Ambient Pressure: Power-ups with animation
For the final post during this course I decided to talk about the power-ups and their animation. Our game include three power-ups, which are as follows.
Light-up: Lights up the whole screen for 3 seconds, then flickers and goes back to dark again.
Repellent: This works almost like an invisibility spell, it’s simply a toxic waste that masks the smell of the diver which makes them basically invisible to the enemies for a short while. The diver will have a transparent dark purple color […]
Ambient Pressure: Power-ups with animation
For the final post during this course I decided to talk about the power-ups and their animation. Our game include three power-ups, which are as follows.
Light-up: Lights up the whole screen for 3 seconds, then flickers and goes back to dark again.
Repellent: This works almost like an invisibility spell, it’s simply a toxic waste that masks the smell of the diver which makes them basically invisible to the enemies for a short while. The diver will have a transparent dark purple color […]
The Menu
This is the final week with a blog post from this course, and as the projects wraps up I believe it is only fair to talk about one of the features we waited the longest with completing, so today we will talk about the menu and the process behind creating it.
The reason this was something we waited so long with is that we wrote it off as relatively simple and not requiring any special expertise, and thus our time seemed […]
The Menu
This is the final week with a blog post from this course, and as the projects wraps up I believe it is only fair to talk about one of the features we waited the longest with completing, so today we will talk about the menu and the process behind creating it.
The reason this was something we waited so long with is that we wrote it off as relatively simple and not requiring any special expertise, and thus our time seemed […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]