Daily Archives: March 8, 2015
Generating our maps
I’ll talk about how we manage to create maps in our game Green Warden in a way so our designer understand how to write new maps and send them as textfiles to us programmers to implement in th game.
I encouraged our designer to use the free-to-download program Tiled (http://www.mapeditor.org/) to create new maps. With Tiled it’s possible to save what you do as textfiles. We’re using these textfiles to load different maps. In this way our designer doesn’t have […]
Generating our maps
I’ll talk about how we manage to create maps in our game Green Warden in a way so our designer understand how to write new maps and send them as textfiles to us programmers to implement in th game.
I encouraged our designer to use the free-to-download program Tiled (http://www.mapeditor.org/) to create new maps. With Tiled it’s possible to save what you do as textfiles. We’re using these textfiles to load different maps. In this way our designer doesn’t have […]
Wroking on the HUD
It is the final week before the beta. There is lots to be done, and the team is working really hard to see everything finished and presentable.
My job this week has been to design the different components of the heads up display, or HUD. This means an inventory bar, a hand slot and a way of presenting the score.
The inventory
The inventory had to have four slots, and fit the steampunk theme of the game. This gave me a lot […]
Wroking on the HUD
It is the final week before the beta. There is lots to be done, and the team is working really hard to see everything finished and presentable.
My job this week has been to design the different components of the heads up display, or HUD. This means an inventory bar, a hand slot and a way of presenting the score.
The inventory
The inventory had to have four slots, and fit the steampunk theme of the game. This gave me a lot […]