Yearly Archives: 2014

Bear Animation

This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]

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Program: Graphics

Bear Animation

This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]

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Program: Graphics

Day 1

Today I produced a simple grid with clickable squares and a couple of player “pieces” that are movable around this grid.After doing this I adapted the grid so that you’re only able to click the squares next to the player character (Up, Down, Left, Right) in order to make the grid movement akin to what’s intended for the final product.

There were some minor issues with the square-to-square movement acting weird, but it was resolved.(I figured out […]

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Program: Programming

Day 1

Today I produced a simple grid with clickable squares and a couple of player “pieces” that are movable around this grid.After doing this I adapted the grid so that you’re only able to click the squares next to the player character (Up, Down, Left, Right) in order to make the grid movement akin to what’s intended for the final product.

There were some minor issues with the square-to-square movement acting weird, but it was resolved.(I figured out […]

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Program: Programming

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

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Program: Graphics

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

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Program: Graphics

First Week of Big Game (Week 14)

Big game project has begun! I am the producer and level designer of our team Freshly Squeezed. We are making an adventure game, you are a robot and you pick up boosts to gain momentum forward. You use this momentum to traverse big open tracks.
We want to create a feeling of flow. We think games like Mirrors Edge and Sonic have good movement gameplay, but your speed is always stopped because of enemies that feel out of place (Mirrors Edge) […]

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Program: Graphics

First Week of Big Game (Week 14)

Big game project has begun! I am the producer and level designer of our team Freshly Squeezed. We are making an adventure game, you are a robot and you pick up boosts to gain momentum forward. You use this momentum to traverse big open tracks.
We want to create a feeling of flow. We think games like Mirrors Edge and Sonic have good movement gameplay, but your speed is always stopped because of enemies that feel out of place (Mirrors Edge) […]

/ Comments Off on First Week of Big Game (Week 14)
Program: Graphics

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

/ Comments Off on Big Game Project – Week 1
Program: Graphics

Big Game Project – Week 1

Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]

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Program: Graphics

Big Game Begins!

Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week

My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]

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Program: Graphics

Big Game Begins!

Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week

My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]

/ Comments Off on Big Game Begins!
Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

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Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

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Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

/ Comments Off on Fresh start -BGP
Program: Graphics

Fresh start -BGP

The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear

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Program: Graphics

Totemic

Last week the class got to divide itself into new groups for a new course to start making games for the Gotland Game Conference (GGC). Half of my old team is the same with the addition of one artist, one designer/artist and one coder. The theme of the GGC is unconventional controls and after completing “Terminal” we wanted to focus on keeping it simple and polishing it to perfection.
We started a few weeks before starting the course with brainstorming what […]

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Program: Graphics

Totemic

Last week the class got to divide itself into new groups for a new course to start making games for the Gotland Game Conference (GGC). Half of my old team is the same with the addition of one artist, one designer/artist and one coder. The theme of the GGC is unconventional controls and after completing “Terminal” we wanted to focus on keeping it simple and polishing it to perfection.
We started a few weeks before starting the course with brainstorming what […]

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Program: Graphics

A bit from the 2D 2 assignment. Quick post!

 
This course ended two weeks ago, i failed one of the assignments, that was creating a storyboard to present a moment that would take place in a game. The first one was an animation but it failed, so i thought of making a storyboard from a story i posted earlier (Emely http://wp.me/s3Yksj-emely ).
So i did a quick storyboard and i finally passed. But now there is a reflective assignment left to do. (I edited the text dialog’s a […]

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Program: Programming

A bit from the 2D 2 assignment. Quick post!

 
This course ended two weeks ago, i failed one of the assignments, that was creating a storyboard to present a moment that would take place in a game. The first one was an animation but it failed, so i thought of making a storyboard from a story i posted earlier (Emely http://wp.me/s3Yksj-emely ).
So i did a quick storyboard and i finally passed. But now there is a reflective assignment left to do. (I edited the text dialog’s a […]

/ Comments Off on A bit from the 2D 2 assignment. Quick post!
Program: Programming

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

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Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

/ Comments Off on First week of Big game project
Program: Graphics

Big game is starting.

Prologue
This week the course “Big Game Project” started, during the weeks leading up to this project we’ve been working on a concept that Jonatan Keil proposed with the working title “Open Circuit” and thus the group Freshly Squeezed was created. The game is to be created in the Unity engine.

(Click here to read the concept pitch,The colour errors are due to Google Drive)

Last Week
My primary work last week has been with the […]

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Program: Programming

Big game is starting.

Prologue
This week the course “Big Game Project” started, during the weeks leading up to this project we’ve been working on a concept that Jonatan Keil proposed with the working title “Open Circuit” and thus the group Freshly Squeezed was created. The game is to be created in the Unity engine.

(Click here to read the concept pitch,The colour errors are due to Google Drive)

Last Week
My primary work last week has been with the […]

/ Comments Off on Big game is starting.
Program: Programming