Yearly Archives: 2014

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

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Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

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Program: Graphics

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

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Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

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Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

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Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

/ Comments Off on Big Game Project – Week 1
Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

/ Comments Off on Big Game: Week 1
Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

/ Comments Off on Big Game: Week 1
Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

/ Comments Off on Big Game Project – Week 1
Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

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Program: Programming

Big Game Project (week 1)

The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]

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Program: Graphics

Big Game Project (week 1)

The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]

/ Comments Off on Big Game Project (week 1)
Program: Graphics

Big Game Project (week 1)

The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]

/ Comments Off on Big Game Project (week 1)
Program: Graphics

Big Game Project (week 1)

The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]

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Program: Graphics

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

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Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

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Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

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Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

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Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

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Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

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Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

/ Comments Off on Highscore SDL
Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

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Program: Programming

FSM – finitie state machine

A finite state machine. Something I’d never heard of. The task said that you should make three different AI-states for enemies, but it was not as simple as expected. We had three different states, but we had no state machine for it, so we couldn’t get points for that either.
We had to get points for that.
We made the state machine by making the enemy’s update-function into a small state manager that updated different states. The states were object that inherited […]

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Program: Programming

FSM – finitie state machine

A finite state machine. Something I’d never heard of. The task said that you should make three different AI-states for enemies, but it was not as simple as expected. We had three different states, but we had no state machine for it, so we couldn’t get points for that either.
We had to get points for that.
We made the state machine by making the enemy’s update-function into a small state manager that updated different states. The states were object that inherited […]

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Program: Programming