Daily Archives: June 21, 2014
A look back at the GGC version cards part 1.
While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]
A look back at the GGC version cards part 1.
While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]
Summer Project 2014: Week 1
Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]
Summer Project 2014: Week 1
Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]
Summer Project 2014: Week 1
Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]
Summer Project 2014: Week 1
Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]
Summer Programming 2014 – Dev. Post 3
Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]
Summer Programming 2014 – Dev. Post 3
Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]