Monthly Archives: May 2014

Float precision

Float precision issues is something you always know is out there, but something you rarely need to pay any thought to. As you can guess, it’s an issue we ran into. When making a build, one of our puzzles involving a rotating platform would seemingly work, but not fire the event it was suppose to at the end of it’s movement. Not firing this event essentially locked the entire puzzle as the player was not able to rotate the platform […]

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Program: Programming

Float precision

Float precision issues is something you always know is out there, but something you rarely need to pay any thought to. As you can guess, it’s an issue we ran into. When making a build, one of our puzzles involving a rotating platform would seemingly work, but not fire the event it was suppose to at the end of it’s movement. Not firing this event essentially locked the entire puzzle as the player was not able to rotate the platform […]

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Program: Programming

Warbreaking Point Weekly Round-up – May 10th-17th

More and more progress is being done on this game right now.
State Machine ProgressThe work on the finite state machine of the units is going forward; I have one more bug to fix on this front (and I’ve managed to narrow down the possible causes for this bug) and then this part of the units will be done. However so far there hasn’t really been much of a game and that’s another thing that I’ve been working on.
Resource System, Constructing Units and […]

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Program: Programming

Warbreaking Point Weekly Round-up – May 10th-17th

More and more progress is being done on this game right now.
State Machine ProgressThe work on the finite state machine of the units is going forward; I have one more bug to fix on this front (and I’ve managed to narrow down the possible causes for this bug) and then this part of the units will be done. However so far there hasn’t really been much of a game and that’s another thing that I’ve been working on.
Resource System, Constructing Units and […]

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Program: Programming

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Work, work and some textures

Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.

This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]

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Program: Graphics

Work, work and some textures

Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.

This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]

/ Comments Off on Work, work and some textures
Program: Graphics

Work, work and some textures

Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.

This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]

/ Comments Off on Work, work and some textures
Program: Graphics

Work, work and some textures

Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.

This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]

/ Comments Off on Work, work and some textures
Program: Graphics

7th week of Big Game (Week 21)

GGC is getting close! After some more testing I felt I needed to do an overhaul of my map. I needed to point out paths more clearly and have landmarks so players know where to go. This has been the biggest problem for a long time and it’s really hard to fix with the limited amount of time we have left. In hindsight I should have made the map a lot more flat so the skybox you be visible all […]

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Program: Graphics

7th week of Big Game (Week 21)

GGC is getting close! After some more testing I felt I needed to do an overhaul of my map. I needed to point out paths more clearly and have landmarks so players know where to go. This has been the biggest problem for a long time and it’s really hard to fix with the limited amount of time we have left. In hindsight I should have made the map a lot more flat so the skybox you be visible all […]

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Program: Graphics

Fire

I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]

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Program: Graphics

Fire

I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]

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Program: Graphics

Into BETA! Heavy working!!!!! And a Facebook page is up!

At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:

siren light made in 3DS Max


Warning sign + pole, made in 3DS Max

I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:

The level is still under construction but […]

/ Comments Off on Into BETA! Heavy working!!!!! And a Facebook page is up!
Program: Programming

Into BETA! Heavy working!!!!! And a Facebook page is up!

At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:

siren light made in 3DS Max


Warning sign + pole, made in 3DS Max

I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:

The level is still under construction but […]

/ Comments Off on Into BETA! Heavy working!!!!! And a Facebook page is up!
Program: Programming

Big Game Project – Week 5

Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]

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Program: Graphics

Big Game Project – Week 5

Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]

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Program: Graphics

Big Game Project – Week 4

Week 18 I finished up the drawings that I had not been able to do last week as well as three more illustrations.
I started out with lose sketches that I later painted over in gray scale, iterating and re-painting until I was somewhat satisfied with the result. I tried getting as much feedback as possible from my teammates and other people before I went on to color the painting in order to lessen the risk of needing to fix things […]

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Program: Graphics

Big Game Project – Week 4

Week 18 I finished up the drawings that I had not been able to do last week as well as three more illustrations.
I started out with lose sketches that I later painted over in gray scale, iterating and re-painting until I was somewhat satisfied with the result. I tried getting as much feedback as possible from my teammates and other people before I went on to color the painting in order to lessen the risk of needing to fix things […]

/ Comments Off on Big Game Project – Week 4
Program: Graphics

Big Game Project – Week 5

Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Big Game Project – Week 5

Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics