Monthly Archives: May 2014
Sneaky Ninja – Level Design
The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]
Sneaky Ninja – Level Design
The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 7! Beta! Trailer! Stuff!
INCREDIBLY busy week this was. First off we had a crunch to finish off the game for the Wednesdays beta testing. I made a tutorial so new players could get into the game more easier. The beta event went well, we had a lot of good feedback. Our game is really turning out like a niche game, some like it, some find it very frustrating. One things i learnt about the tutorial was not to overwhelm the player. I will […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]