Daily Archives: May 27, 2014
Final week
So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]
Final week
So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]
Slightly Coded – Potbellied King – Dev. Post 8
Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]
Slightly Coded – Potbellied King – Dev. Post 8
Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]