Daily Archives: May 25, 2014
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Particle effects
One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:
Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment
This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]
Particle effects
One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:
Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment
This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]
Particle effects
One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:
Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment
This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]
Particle effects
One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:
Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment
This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Guiding the player
After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).
This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]
Guiding the player
After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).
This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]