Daily Archives: May 24, 2014

Big Game Project Week 8

This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.

Goal of the game
Our goal […]

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Program: Programming

Big Game Project Week 8

This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.

Goal of the game
Our goal […]

/ Comments Off on Big Game Project Week 8
Program: Programming

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

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Program: Graphics

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

/ Comments Off on Brute
Program: Graphics

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

/ Comments Off on Brute
Program: Graphics

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

/ Comments Off on Brute
Program: Graphics

Final sprint for GGC

Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]

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Program: Programming

Final sprint for GGC

Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]

/ Comments Off on Final sprint for GGC
Program: Programming