Daily Archives: May 19, 2014

Big Game Project: Defunct: Week 7

I had some goals for my level, I needed to continue decorating, fix collisions, add physical objects (that you can run into), rename and group my objects and remove animators from them. However, decorating the level, adding trees, junk, rocks, houses and grass in all empty areas takes an incredible amount of time.
We have levels that are huge, while having quite a high standard on decoration. You can’t simply spray trees and rocks everywhere.
 
As you can see, we decorate […]

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Program: Graphics

Big Game Project: Defunct: Week 7

I had some goals for my level, I needed to continue decorating, fix collisions, add physical objects (that you can run into), rename and group my objects and remove animators from them. However, decorating the level, adding trees, junk, rocks, houses and grass in all empty areas takes an incredible amount of time.
We have levels that are huge, while having quite a high standard on decoration. You can’t simply spray trees and rocks everywhere.
 
As you can see, we decorate […]

/ Comments Off on Big Game Project: Defunct: Week 7
Program: Graphics

Decals

Last week was busy as usual, especially since the deadline approaches fast. The crunch continues, and it’s both exhausting and nice to get a lot of things done. I continued working in the factory level, placing out props that was finished and fixing missing geometry. A lot of them I also textured myself, as we have only one other texture artist and they are painted by hand. I’ve gotten used to the style so I can do them pretty fast, […]

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Program: Graphics

Decals

Last week was busy as usual, especially since the deadline approaches fast. The crunch continues, and it’s both exhausting and nice to get a lot of things done. I continued working in the factory level, placing out props that was finished and fixing missing geometry. A lot of them I also textured myself, as we have only one other texture artist and they are painted by hand. I’ve gotten used to the style so I can do them pretty fast, […]

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Program: Graphics

Mechropolis: nearing completion

We are nearing the first finish-line for Mechropolis, namely Gotland Game Conference 2014. I dare to say though that we are quite behind schedule, or at least behind our initial estimates. Nevertheless we are adamant about having a proper version ready for GGC and without doubt will we reach a presentable product.

Keybindings
The work of this week is mostly related to more menu functionality (keybindings) and some trivial bug fixes. Suprisingly, NGUI does not provide a […]

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Program: Programming

Mechropolis: nearing completion

We are nearing the first finish-line for Mechropolis, namely Gotland Game Conference 2014. I dare to say though that we are quite behind schedule, or at least behind our initial estimates. Nevertheless we are adamant about having a proper version ready for GGC and without doubt will we reach a presentable product.

Keybindings
The work of this week is mostly related to more menu functionality (keybindings) and some trivial bug fixes. Suprisingly, NGUI does not provide a […]

/ Comments Off on Mechropolis: nearing completion
Program: Programming

Beta is right around the corner!

I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]

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Program: Programming

Beta is right around the corner!

I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]

/ Comments Off on Beta is right around the corner!
Program: Programming

Big Game Project: Defunct: Week 7

I had some goals for my level, I needed to continue decorating, fix collisions, add physical objects (that you can run into), rename and group my objects and remove animators from them. However, decorating the level, adding trees, junk, rocks, houses and grass in all empty areas takes an incredible amount of time.
We have levels that are huge, while having quite a high standard on decoration. You can’t simply spray trees and rocks everywhere.
 
As you can see, we decorate […]

/ Comments Off on Big Game Project: Defunct: Week 7
Program: Graphics

Big Game Project: Defunct: Week 7

I had some goals for my level, I needed to continue decorating, fix collisions, add physical objects (that you can run into), rename and group my objects and remove animators from them. However, decorating the level, adding trees, junk, rocks, houses and grass in all empty areas takes an incredible amount of time.
We have levels that are huge, while having quite a high standard on decoration. You can’t simply spray trees and rocks everywhere.
 
As you can see, we decorate […]

/ Comments Off on Big Game Project: Defunct: Week 7
Program: Graphics

Decals

Last week was busy as usual, especially since the deadline approaches fast. The crunch continues, and it’s both exhausting and nice to get a lot of things done. I continued working in the factory level, placing out props that was finished and fixing missing geometry. A lot of them I also textured myself, as we have only one other texture artist and they are painted by hand. I’ve gotten used to the style so I can do them pretty fast, […]

/ Comments Off on Decals
Program: Graphics

Decals

Last week was busy as usual, especially since the deadline approaches fast. The crunch continues, and it’s both exhausting and nice to get a lot of things done. I continued working in the factory level, placing out props that was finished and fixing missing geometry. A lot of them I also textured myself, as we have only one other texture artist and they are painted by hand. I’ve gotten used to the style so I can do them pretty fast, […]

/ Comments Off on Decals
Program: Graphics

Big Game Project Week 7

The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.

Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]

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Program: Programming

Big Game Project Week 7

The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.

Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]

/ Comments Off on Big Game Project Week 7
Program: Programming

Big Game Project Week 7

The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.

Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]

/ Comments Off on Big Game Project Week 7
Program: Programming

Big Game Project Week 7

The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.

Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]

/ Comments Off on Big Game Project Week 7
Program: Programming

update!

Hi everyone! Today’s update will just be a small image dump of the various things I have been working on, as a little treat until I take the time to write a few words of wisdom for you lot. =) Hope everyone had a great weekend!Cheers!

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Program: Graphics

update!

Hi everyone! Today’s update will just be a small image dump of the various things I have been working on, as a little treat until I take the time to write a few words of wisdom for you lot. =) Hope everyone had a great weekend!Cheers!

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Program: Graphics