Daily Archives: May 5, 2014

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

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Program: Programming

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

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Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

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Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

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Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Week 5 BGP

During last week I kept on working with the animations, mainly the main menu animations, they are not quite finished so I will have to work on them for a bit this week as well, I also tweaked some of the older animations such as when the character is in the air.

 When in the main menu the character will be laying on the ground making sudle movements and from time to time larger movements such as trying to lift himself […]

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Program: Graphics

Week 5 BGP

During last week I kept on working with the animations, mainly the main menu animations, they are not quite finished so I will have to work on them for a bit this week as well, I also tweaked some of the older animations such as when the character is in the air.

 When in the main menu the character will be laying on the ground making sudle movements and from time to time larger movements such as trying to lift himself […]

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Program: Graphics