Daily Archives: May 2, 2014
Week 4
We’re had quality time with our 3D mentors and they came with a lot of feedback
Change environment to more Swedish woods (required research)
More vegetation
Specific vegetation for just that area
Various areas of forest
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I’ve done some iteration on the trees. Going for even more low poly so I can use them in different ways like putting them into the ground or rotating them to get more variety without making several models.
I’m also thinking about removing a lot of the mountains in the […]
Week 4
We’re had quality time with our 3D mentors and they came with a lot of feedback
Change environment to more Swedish woods (required research)
More vegetation
Specific vegetation for just that area
Various areas of forest
/////////////////////////////////////////////////
I’ve done some iteration on the trees. Going for even more low poly so I can use them in different ways like putting them into the ground or rotating them to get more variety without making several models.
I’m also thinking about removing a lot of the mountains in the […]
Weekly update # 5 – Alpha
This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]
Weekly update # 5 – Alpha
This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]
The Logotype
In this new design I used previous experience that I gained from creating the banner and tried to apply it to the creation of our group logo.
First i made a lot of sketches of different styles and layouts, i filled a whole paper to add a lot of variations:
Sketching for a logotype
I asked the group which one they prefered and that ended up being the puzzle ball.
My first question was how i could design a puzzle ball by using Photoshop, […]
The Logotype
In this new design I used previous experience that I gained from creating the banner and tried to apply it to the creation of our group logo.
First i made a lot of sketches of different styles and layouts, i filled a whole paper to add a lot of variations:
Sketching for a logotype
I asked the group which one they prefered and that ended up being the puzzle ball.
My first question was how i could design a puzzle ball by using Photoshop, […]
Warbreaking Point Weekly Round-up – April 26th – May 2nd
Another week of development has passed and more work is being done on this project. Here’s what I managed to achieve this week.
I got a logo for my game!With help from one of the staff members at Campus Gotland, Lina Tonegran, I finally got myself a logo for this game. I gave some ideas of what I wanted, she gave my some sketches and eventually we landed on the final logo of the game.
Once again, thank […]
Warbreaking Point Weekly Round-up – April 26th – May 2nd
Another week of development has passed and more work is being done on this project. Here’s what I managed to achieve this week.
I got a logo for my game!With help from one of the staff members at Campus Gotland, Lina Tonegran, I finally got myself a logo for this game. I gave some ideas of what I wanted, she gave my some sketches and eventually we landed on the final logo of the game.
Once again, thank […]