Daily Archives: May 2, 2014

Multiplayer Gameplay – Big Game Project

I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]

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Program: Programming

Multiplayer Gameplay – Big Game Project

I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]

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Program: Programming

Alpha build

This week I’ve been working a lot on the level, to place out prefabs and make sure that it looks right. I haven’t had a part in the level design itself, but instead my task is the environmental design, to make sure that the level looks good and interesting for the player. To do that, I need a lot of meshes to texture and make prefabs of, and since we didn’t have too many I also modelled a lot, which means […]

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Program: Graphics

Alpha build

This week I’ve been working a lot on the level, to place out prefabs and make sure that it looks right. I haven’t had a part in the level design itself, but instead my task is the environmental design, to make sure that the level looks good and interesting for the player. To do that, I need a lot of meshes to texture and make prefabs of, and since we didn’t have too many I also modelled a lot, which means […]

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Program: Graphics

Multiplayer Gameplay – Big Game Project

I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]

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Program: Programming

Multiplayer Gameplay – Big Game Project

I have been working on fixing basic multiplayer gameplay this week. What this means is that I wanted to make so two players can join a server, take turns to do actions, update each others hands and what they play. I had a lot of trouble getting the hand to update properly at first and the cards were stacking on top of one another and you had to drag them to fix it instead of it automatically sorting themselves. At […]

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Program: Programming

Big Game Project – Week 3

I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]

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Program: Graphics

Big Game Project – Week 3

I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]

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Program: Graphics

Alpha Week

This week has been busy as usual, we started out Monday morning with going up on stage to practice our GGC presentations. It went rather well, we definitely need to prepare more and keep working on our presentation but it seemed as we had gotten further with our presentation than some of the other teams. The point of this presentation was to show what we had ready at the moment and get some valuable feedback on what we might want […]

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Program: Graphics

Alpha Week

This week has been busy as usual, we started out Monday morning with going up on stage to practice our GGC presentations. It went rather well, we definitely need to prepare more and keep working on our presentation but it seemed as we had gotten further with our presentation than some of the other teams. The point of this presentation was to show what we had ready at the moment and get some valuable feedback on what we might want […]

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Program: Graphics

Big Game Project – Week 3

I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]

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Program: Graphics

Big Game Project – Week 3

I started week 17 with finishing up the last of the thumbnail sketches that we needed for our internal alpha deadline. Due to some serious discussions that we where having in the team regarding weather or not we where going to switch theme for the game(from secret agents, to something more mafia related) and some members still being absent due to Ester brake, it was difficult to start doing any of the final illustrations until we where able to discus […]

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Program: Graphics

Itterations and the FPB

As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]

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Program: Graphics

Itterations and the FPB

As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]

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Program: Graphics

Itterations and the FPB

As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]

/ Comments Off on Itterations and the FPB
Program: Graphics

Itterations and the FPB

As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]

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Program: Graphics

GUI Work on Big Game Project!

This week, working on E.R.A has gone a lot smoother than last week. So last week I had a lot of problems with a healing statue I deleted after many tries. This week I re-modeled it completely and encountered the exact same problem, after a lot of thinking and trying with different file-formats I finally realized what the problem was! Apparently baking high-def model onto low-poly models sometimes does not use the correct colors for normal-maps (purple). What I did […]

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Program: Graphics

GUI Work on Big Game Project!

This week, working on E.R.A has gone a lot smoother than last week. So last week I had a lot of problems with a healing statue I deleted after many tries. This week I re-modeled it completely and encountered the exact same problem, after a lot of thinking and trying with different file-formats I finally realized what the problem was! Apparently baking high-def model onto low-poly models sometimes does not use the correct colors for normal-maps (purple). What I did […]

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Program: Graphics

Weekly update # 5 – Alpha

This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]

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Program: Programming

Weekly update # 5 – Alpha

This week has been long and I believe we’ve come really far with our game. Not so much gameplay wise, but we are starting to get the game more and more together. We also have a direction that the game is going, with that it is also easier to program and get the things that we want into the game to work.
My task for this week has been to work on the commander. I did some work on him last […]

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Program: Programming

Week 4

We’re had quality time with our 3D mentors and they came with a lot of feedback
Change environment to more Swedish woods (required research)
More vegetation
Specific vegetation for just that area
Various areas of forest
/////////////////////////////////////////////////
I’ve done some iteration on the trees. Going for even more low poly so I can use them in different ways like putting them into the ground or rotating them to get more variety without making several models.
I’m also thinking about removing a lot of the mountains in the […]

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Program: Graphics

Week 4

We’re had quality time with our 3D mentors and they came with a lot of feedback
Change environment to more Swedish woods (required research)
More vegetation
Specific vegetation for just that area
Various areas of forest
/////////////////////////////////////////////////
I’ve done some iteration on the trees. Going for even more low poly so I can use them in different ways like putting them into the ground or rotating them to get more variety without making several models.
I’m also thinking about removing a lot of the mountains in the […]

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Program: Graphics

GUI Work on Big Game Project!

This week, working on E.R.A has gone a lot smoother than last week. So last week I had a lot of problems with a healing statue I deleted after many tries. This week I re-modeled it completely and encountered the exact same problem, after a lot of thinking and trying with different file-formats I finally realized what the problem was! Apparently baking high-def model onto low-poly models sometimes does not use the correct colors for normal-maps (purple). What I did […]

/ Comments Off on GUI Work on Big Game Project!
Program: Graphics

GUI Work on Big Game Project!

This week, working on E.R.A has gone a lot smoother than last week. So last week I had a lot of problems with a healing statue I deleted after many tries. This week I re-modeled it completely and encountered the exact same problem, after a lot of thinking and trying with different file-formats I finally realized what the problem was! Apparently baking high-def model onto low-poly models sometimes does not use the correct colors for normal-maps (purple). What I did […]

/ Comments Off on GUI Work on Big Game Project!
Program: Graphics