Monthly Archives: March 2014
Week 8: The week before final
Stressful? Not at all! I’m just chillin, sweating… crying..
Planning for the final
We had a discussion about how to proceed from here. The lead programmer told me that there is a lot of artifacts they don’t have the time to implement, we have to concentrate on the core features before anything else. So we needed to throw some stuff away, I read through the plans for this week and erased the tasks that we didn’t have time to implement.
Now that the artist don’t have […]
Week 8: The week before final
Stressful? Not at all! I’m just chillin, sweating… crying..
Planning for the final
We had a discussion about how to proceed from here. The lead programmer told me that there is a lot of artifacts they don’t have the time to implement, we have to concentrate on the core features before anything else. So we needed to throw some stuff away, I read through the plans for this week and erased the tasks that we didn’t have time to implement.
Now that the artist don’t have […]
10 Week Project – Post 6 – Interior Decorating
As we are closing in on the final days of this project I, as the designer, have not had too much to design lately. So most of my time was supposed to be dedicated to playtesting, but since we bumped into some code-related problems, we needed to wait a bit with that.
So, what can I do while our lovely programmers are coding away?
Most of the feedback we received during the latest playtesting (a part from a few bugs) was that […]
10 Week Project – Post 6 – Interior Decorating
As we are closing in on the final days of this project I, as the designer, have not had too much to design lately. So most of my time was supposed to be dedicated to playtesting, but since we bumped into some code-related problems, we needed to wait a bit with that.
So, what can I do while our lovely programmers are coding away?
Most of the feedback we received during the latest playtesting (a part from a few bugs) was that […]
2014-03-20 Sixth artifact
Hi
This week I have been continuing my work with the menues both graphically and codewise.
Our start menu that I drew all the sprites for, except the moon a bit to the left.
When it comes to the code I focused on the function that would switch from the Start menu to the How to play screen. In theory it would be really simple – when choosing How to play it would only replace the Startmenu-options sprite to the How to […]
2014-03-20 Sixth artifact
Hi
This week I have been continuing my work with the menues both graphically and codewise.
Our start menu that I drew all the sprites for, except the moon a bit to the left.
When it comes to the code I focused on the function that would switch from the Start menu to the How to play screen. In theory it would be really simple – when choosing How to play it would only replace the Startmenu-options sprite to the How to […]
Week 9
Now the final stretch is getting closer! The work I do now mostly contain of polishing the animations that we already have and adding smaller feedback effects, but there are always unexpected problems that need fixing! For this week’s blog post I have chosen to write about the work I have done on the game space.
Working on the game space has been an on and off process during most of this project, there has been a lot of iterations and […]
Week 9
Now the final stretch is getting closer! The work I do now mostly contain of polishing the animations that we already have and adding smaller feedback effects, but there are always unexpected problems that need fixing! For this week’s blog post I have chosen to write about the work I have done on the game space.
Working on the game space has been an on and off process during most of this project, there has been a lot of iterations and […]
The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]
The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]
The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]
The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]
Project Terminal – Game Logo
I got the honor to design the game logotype for the game menu screen. One might think that it is a quick thing to make, but like most assets it’s as challenging as you choose to make of it. I’d say that designing text actually is one of the more challenging things I’ve gotten to do since the letters have to read easily. I made three different designs before we got one that felt right.
After a while of pondering I […]
Project Terminal – Game Logo
I got the honor to design the game logotype for the game menu screen. One might think that it is a quick thing to make, but like most assets it’s as challenging as you choose to make of it. I’d say that designing text actually is one of the more challenging things I’ve gotten to do since the letters have to read easily. I made three different designs before we got one that felt right.
After a while of pondering I […]
Project Terminal – Game Logo
I got the honor to design the game logotype for the game menu screen. One might think that it is a quick thing to make, but like most assets it’s as challenging as you choose to make of it. I’d say that designing text actually is one of the more challenging things I’ve gotten to do since the letters have to read easily. I made three different designs before we got one that felt right.
After a while of pondering I […]
Project Terminal – Game Logo
I got the honor to design the game logotype for the game menu screen. One might think that it is a quick thing to make, but like most assets it’s as challenging as you choose to make of it. I’d say that designing text actually is one of the more challenging things I’ve gotten to do since the letters have to read easily. I made three different designs before we got one that felt right.
After a while of pondering I […]
GDD Complementary + Playtesting & Balancing
I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]
GDD Complementary + Playtesting & Balancing
I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]
GDD Complementary + Playtesting & Balancing
I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]
GDD Complementary + Playtesting & Balancing
I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]
Intro
I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]
Intro
I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]
Project Report 2014-03-19
This week the only thing of particular note that I’ve been working on has been different iterations of our game’s final room, or level. In pure practical terms it’s gone along like any other level I’ve designed, but its import must not be underestimated. Like a beginning, an experience must have an ending. A bad ending is one feeling just like any other part of the game, making the player not expecting there to be one and feeling unsatisfied when […]
Project Report 2014-03-19
This week the only thing of particular note that I’ve been working on has been different iterations of our game’s final room, or level. In pure practical terms it’s gone along like any other level I’ve designed, but its import must not be underestimated. Like a beginning, an experience must have an ending. A bad ending is one feeling just like any other part of the game, making the player not expecting there to be one and feeling unsatisfied when […]