Daily Archives: March 21, 2014

Friday's Work

I finished colouring my last frames for the intro of “Terminal” today, since I had all values done and a colour scheme to follow it went rather quickly. I managed to finish the one I started yesterday and the last three ones, now all that is left is figuring out how it should be presented.


/ Comments Off on Friday's Work
Program: Graphics

Friday's Work

I finished colouring my last frames for the intro of “Terminal” today, since I had all values done and a colour scheme to follow it went rather quickly. I managed to finish the one I started yesterday and the last three ones, now all that is left is figuring out how it should be presented.


/ Comments Off on Friday's Work
Program: Graphics

Stupid, States and Group meeting.

Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]

/ Comments Off on Stupid, States and Group meeting.
Program: Programming

Stupid, States and Group meeting.

Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]

/ Comments Off on Stupid, States and Group meeting.
Program: Programming

Stupid, States and Group meeting.

Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]

/ Comments Off on Stupid, States and Group meeting.
Program: Programming

Stupid, States and Group meeting.

Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]

/ Comments Off on Stupid, States and Group meeting.
Program: Programming

Codename: Haunted Light – Automatic Tiling

This week have been a really productive one in terms of features completed. First off, I’ve done some finishing touches on the Pathfinding algorithm which I wrote about in last weeks’ post and all that remains now is to give each enemy it’s AI-logic.
One of Haunted Lights more prominent feature is it’s re-generation of levels. Because of that particular feature we need to have the level to […]

/ Comments Off on Codename: Haunted Light – Automatic Tiling
Program: Programming

Codename: Haunted Light – Automatic Tiling

This week have been a really productive one in terms of features completed. First off, I’ve done some finishing touches on the Pathfinding algorithm which I wrote about in last weeks’ post and all that remains now is to give each enemy it’s AI-logic.
One of Haunted Lights more prominent feature is it’s re-generation of levels. Because of that particular feature we need to have the level to […]

/ Comments Off on Codename: Haunted Light – Automatic Tiling
Program: Programming