Monthly Archives: January 2014
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
Global game jam 2014 – Last Letter
We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it. We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it.
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7
Global game jam 2014 – Last Letter
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7
Completed!
Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:
Thats the one.
Now on to the next course,
;we have […]
Completed!
Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:
Thats the one.
Now on to the next course,
;we have […]
Escape
Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]
Escape
Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]
Shoot ’em up Project 14-01-24
The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]
Shoot ’em up Project 14-01-24
The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]
Shoot ’em up Project 14-01-24
The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]
Shoot ’em up Project 14-01-24
The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]
Project: Bloody badgers 2014-01-24
Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]
Project: Bloody badgers 2014-01-24
Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]
Back to bi-daily posts
Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]
Back to bi-daily posts
Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]
Game dev – ONE vision!
No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented people who has a lot of motivation! =)
Other groups have allready created their Design Document and we have barely started on ours. We are more focused on beginning to create the game. We should type some more things about the […]
Game dev – ONE vision!
No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented people who has a lot of motivation! =)
Other groups have allready created their Design Document and we have barely started on ours. We are more focused on beginning to create the game. We should type some more things about the […]
Representing or Misrepresenting?
Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]
Representing or Misrepresenting?
Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]
First course done and Thumbnail practice
Hello everyone, sorry for taking so long to post. I wanted to put up lots of stuff here but either I forgot it or I didn’t have the time. I am pleased to announce that I am finished with my first course of 2D art. It has been about ten weeks since I started the course and now it’s done. The course was basically learning the fundamentals of drawing and sketching.
Today three new courses started for me; Introduction to Game […]
First course done and Thumbnail practice
Hello everyone, sorry for taking so long to post. I wanted to put up lots of stuff here but either I forgot it or I didn’t have the time. I am pleased to announce that I am finished with my first course of 2D art. It has been about ten weeks since I started the course and now it’s done. The course was basically learning the fundamentals of drawing and sketching.
Today three new courses started for me; Introduction to Game […]
Day one of spring term
“Life isn’t about finding yourself. Life is about creating yourself.”
– George Bernard Shaw.
Before I started at this school I was like everyone else that is only playing games, not developing. Ignorant and full of ideas. After last term I have grown, developed new skills, changed my mindset and become an uprising game designer who can’t only design my own dream games, but others as well.
Last term I was part of a design team whom designed a game called Aurora. It was […]
Day one of spring term
“Life isn’t about finding yourself. Life is about creating yourself.”
– George Bernard Shaw.
Before I started at this school I was like everyone else that is only playing games, not developing. Ignorant and full of ideas. After last term I have grown, developed new skills, changed my mindset and become an uprising game designer who can’t only design my own dream games, but others as well.
Last term I was part of a design team whom designed a game called Aurora. It was […]