Daily Archives: January 15, 2014

Programming Assignment – Arkanoid

Today I changed the menu so instead of the settings you have chosen will apply instantaneously you will have to click apply to save them. A small change but I like it better that way. I also finished some more graphics now we just need a couple of more sprites and the the graphics will be finished. I’ve started working on a way to encrypt and decrypt things to make it harder to modify things we save in text-files (such […]

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Program: Programming

Programming Assignment – Arkanoid

Today I changed the menu so instead of the settings you have chosen will apply instantaneously you will have to click apply to save them. A small change but I like it better that way. I also finished some more graphics now we just need a couple of more sprites and the the graphics will be finished. I’ve started working on a way to encrypt and decrypt things to make it harder to modify things we save in text-files (such […]

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Program: Programming

We now have a playable version of our TD. It is not yet a game, but almost there. Towers can be placed, they shoot when they detect enemy within their range. The bullets can now collide with the enemy and their damage is done to the enemy’s health. When its health reaches 0 it dies and is removed. When the last enemy dies, the next wave spawnes after a short delay.
To do before it can be called a game: Win-condition […]

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Program: Programming

We now have a playable version of our TD. It is not yet a game, but almost there. Towers can be placed, they shoot when they detect enemy within their range. The bullets can now collide with the enemy and their damage is done to the enemy’s health. When its health reaches 0 it dies and is removed. When the last enemy dies, the next wave spawnes after a short delay.
To do before it can be called a game: Win-condition […]

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Program: Programming

Programming Project, day 25

The OptionsSoundState works now, no freezing. I made a vector loop and didn’t increment. Damn it, how many times will I miss that? =) I didn’t change the sliders, they are still mediocre.
I’m planning on adding collisions (between objects in the background) in the main menu for extra points. Without it I have 90 points right now, perhaps 95 if I have no memory leaks.
I changed the particle effects so that they look a little more “3D”.
I also added a […]

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Program: Programming

Programming Project, day 25

The OptionsSoundState works now, no freezing. I made a vector loop and didn’t increment. Damn it, how many times will I miss that? =) I didn’t change the sliders, they are still mediocre.
I’m planning on adding collisions (between objects in the background) in the main menu for extra points. Without it I have 90 points right now, perhaps 95 if I have no memory leaks.
I changed the particle effects so that they look a little more “3D”.
I also added a […]

/ Comments Off on Programming Project, day 25
Program: Programming