Daily Archives: January 7, 2014
Game Programming – Assignment day 13
Started on the bullet class today.
Made a bullet that spawns on the screen at coordinates x100 y100, will change this later to be dependent on the player’s position.
The bullet moves upwards slightly faster than the player, may change this later to be much faster than the player speed.
Created a bool method called ”Fire” in the player class that returns true when space is pressed.
The intention is to make bullet objects spawn at the players cannon when pressing space using the […]
Game Programming – Assignment day 13
Started on the bullet class today.
Made a bullet that spawns on the screen at coordinates x100 y100, will change this later to be dependent on the player’s position.
The bullet moves upwards slightly faster than the player, may change this later to be much faster than the player speed.
Created a bool method called ”Fire” in the player class that returns true when space is pressed.
The intention is to make bullet objects spawn at the players cannon when pressing space using the […]
Sketches & Art: Shaman WIP
More painting ^^
this time I’ve been working with pretty much everything. gonna add a lot of pictures here to depict my workflow
First I made dynamic lines, to catch the movement of the character (My head got all scribbled over and erased during a later stage so it looks really weird.
Then I started constructing it, What i did was i first fleshed out the body, made the torso and the hip section and combining them. After that I […]
Sketches & Art: Shaman WIP
More painting ^^
this time I’ve been working with pretty much everything. gonna add a lot of pictures here to depict my workflow
First I made dynamic lines, to catch the movement of the character (My head got all scribbled over and erased during a later stage so it looks really weird.
Then I started constructing it, What i did was i first fleshed out the body, made the torso and the hip section and combining them. After that I […]
KreakOut #3 – Since when could I get collisions to work?
Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.
To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]
KreakOut #3 – Since when could I get collisions to work?
Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.
To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]
Programming Assignment – Yesterday
Well, I forgot to update my blog yesterday after I met Anton in the game-room.Yesterday Anton and I discussed what we needed and worked on our game a bit.
I didn’t do much programming yesterday instead I started working on a Sci-Fi skin to out game,
And then we decided that tomorrow will continue work, and that I was going so start to work on options states and settings.
I’ll post another blog-post later today about what I’ve worked on today.
Filed under: […]
Programming Assignment – Yesterday
Well, I forgot to update my blog yesterday after I met Anton in the game-room.Yesterday Anton and I discussed what we needed and worked on our game a bit.
I didn’t do much programming yesterday instead I started working on a Sci-Fi skin to out game,
And then we decided that tomorrow will continue work, and that I was going so start to work on options states and settings.
I’ll post another blog-post later today about what I’ve worked on today.
Filed under: […]
The start and lack of Progress
Ever since we received our assignment in programming, it’s been a mess. My lack of concentration, experience and patience has left a big blank in my work.All throughout the holiday weeks, I haven’t been able to make much progress. Not only because I forgot my earlier work and files, but because of uncertainty. I had no idea where or how to start. The Engine? Sprite manager? Particle effects?Mostly graphics and sound-work were among the things I could contribute, even though […]
The start and lack of Progress
Ever since we received our assignment in programming, it’s been a mess. My lack of concentration, experience and patience has left a big blank in my work.All throughout the holiday weeks, I haven’t been able to make much progress. Not only because I forgot my earlier work and files, but because of uncertainty. I had no idea where or how to start. The Engine? Sprite manager? Particle effects?Mostly graphics and sound-work were among the things I could contribute, even though […]
Post #2 Collision, Directions, Audio
Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]
Post #2 Collision, Directions, Audio
Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]
dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together
The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.
CoBots started life as […]
dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together
The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.
CoBots started life as […]
Spelprogrammering I – Assignm,ent – 7,8 & 9.
I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about).
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]
Spelprogrammering I – Assignm,ent – 7,8 & 9.
I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about).
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]
Programming Project part 3
Today i made the statemanager do what it should and also started trying to implement images/sprites into the game. Progress had slowed during the christmas break but should now hopefully return to a daily update.
Edit: After lunch the class and methods for streaming configuration-files was created, with a dynamic map making it easier for further upgrading. Poking around in the draw- and spritemanagers to try and get a sprite to follow the mouse.
Programming Project part 3
Today i made the statemanager do what it should and also started trying to implement images/sprites into the game. Progress had slowed during the christmas break but should now hopefully return to a daily update.
Edit: After lunch the class and methods for streaming configuration-files was created, with a dynamic map making it easier for further upgrading. Poking around in the draw- and spritemanagers to try and get a sprite to follow the mouse.
Plan/Schedule – My first post for the assignment
We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]
Plan/Schedule – My first post for the assignment
We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]
Programming Project, day 17
Implemented SDL_TTF and added two text objects to the GameEnd-state.
Better positioning of objects and getting the actual numbers from the ScoreManager to the text strings is next.
(Picture: the “Wins: ” texts are text objects, the rest are menu objects using sprites)
Programming Project, day 17
Implemented SDL_TTF and added two text objects to the GameEnd-state.
Better positioning of objects and getting the actual numbers from the ScoreManager to the text strings is next.
(Picture: the “Wins: ” texts are text objects, the rest are menu objects using sprites)