Daily Archives: December 14, 2013
Clean line
Hi!
Now we have come to the cleanup part of our characters. I was supposed to do my rough sketch from two weeks ago, but I still don’t like it, so i drew a new pose for my character, gave her a more correct representation of her personality and corrected some minor failures.
I think she turned out okay, Could have been worked on more, creating more space and volume, but improvements can always be done. You’re not finished before you’re happy […]
Clean line
Hi!
Now we have come to the cleanup part of our characters. I was supposed to do my rough sketch from two weeks ago, but I still don’t like it, so i drew a new pose for my character, gave her a more correct representation of her personality and corrected some minor failures.
I think she turned out okay, Could have been worked on more, creating more space and volume, but improvements can always be done. You’re not finished before you’re happy […]
the game over screen for “Melvind”
Working being busy
Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]
Working being busy
Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]
Programming Project, day 2
Hello!
Today, we updated the GameObjectManager A LOT and remade the code for it to work. I need more knowledge about class inheritance to use different game objects effectively in it, but the early version works for the level tiles right now at least.
We also made an early version of the CollisionManager, I’m not really happy with the collision as it works now so it needs some editing. However, it works.
Next up, SoundManager!
Programming Project, day 2
Hello!
Today, we updated the GameObjectManager A LOT and remade the code for it to work. I need more knowledge about class inheritance to use different game objects effectively in it, but the early version works for the level tiles right now at least.
We also made an early version of the CollisionManager, I’m not really happy with the collision as it works now so it needs some editing. However, it works.
Next up, SoundManager!
Graphical design for web
These past weeks have been a mess. I’m studying 150% which includes the courses 3D2 – character modeling and animation, Concept sketch for 2D graphical production and graphical design for web. On top of that I got one rest assignment from the previous course ‘’Advanced game design’’, two months after I submitted my work on board game analysis and only time until 22dec to hand it in again.
So this week has been really hectic, but finally I have re-analyzed the […]
Graphical design for web
These past weeks have been a mess. I’m studying 150% which includes the courses 3D2 – character modeling and animation, Concept sketch for 2D graphical production and graphical design for web. On top of that I got one rest assignment from the previous course ‘’Advanced game design’’, two months after I submitted my work on board game analysis and only time until 22dec to hand it in again.
So this week has been really hectic, but finally I have re-analyzed the […]
The menu screen that I created for the game “Melvind” in this weekends game jam!
The menu screen that I created for the game “Melvind” in this weekends game jam!
Game programming I – assignment day 3
Decided on which sprite sheet to use and which particular sprite to be used as player model.
Started coding the game. Made a window that is moveable and closes when pressing the x.
Started working on sprite management in order to be able to print out sprites on the window.
Made classes Engine, Draw Manager and Sprite. Need to make a sprite manager.
Game programming I – assignment day 3
Decided on which sprite sheet to use and which particular sprite to be used as player model.
Started coding the game. Made a window that is moveable and closes when pressing the x.
Started working on sprite management in order to be able to print out sprites on the window.
Made classes Engine, Draw Manager and Sprite. Need to make a sprite manager.
And thus it begins. Day 2 programming assingment 2013-12-14
Yesterday we decided upon on doing a space shooter for our project, and we started with coding the engine part, draw manager and we also began to work on the sprite handler. I am using earlier projects as a guideline and even though many of the lines of code is exactly alike, all the code has been re-written by hand again.
And thus it begins. Day 2 programming assingment 2013-12-14
Yesterday we decided upon on doing a space shooter for our project, and we started with coding the engine part, draw manager and we also began to work on the sprite handler. I am using earlier projects as a guideline and even though many of the lines of code is exactly alike, all the code has been re-written by hand again.
Luyia with her Umbrella
My clean line version of one of my characters from the thumbnails (concept “Bella and her Umbrella”). Thank God for painttool SAI and for it’s stabalizing tool (which I btw had on max setting), without it I wouldn’t be able to do this assignment.
Can you tell which one this is out of my thumbnails?
Luyia with her Umbrella
My clean line version of one of my characters from the thumbnails (concept “Bella and her Umbrella”). Thank God for painttool SAI and for it’s stabalizing tool (which I btw had on max setting), without it I wouldn’t be able to do this assignment.
Can you tell which one this is out of my thumbnails?