Daily Archives: December 12, 2013

Day 2

We made a first version of the project plan as posted below and we started programming some. Me on the basic classes needed to load a sprite and Stefan on an input class to handle input from keyboard and mouse.
It felt good to get some plans down on paper even though they are far from complete. We will probably keep the plans dynamic because we don’t know what we will be able to implement. Some things might be scratched and […]

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Program: Programming

Day 2

We made a first version of the project plan as posted below and we started programming some. Me on the basic classes needed to load a sprite and Stefan on an input class to handle input from keyboard and mouse.
It felt good to get some plans down on paper even though they are far from complete. We will probably keep the plans dynamic because we don’t know what we will be able to implement. Some things might be scratched and […]

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Program: Programming

Project Plan

Project Plan
Project members: Georgios Chatzoglakis & Stefan Somo.
Goal: Make an Arkanoid clone before the end of the course using C++ and SDL:

Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get a working prototype as fast as possible and with time left add more content to the game.

Week 1: (starting […]

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Program: Programming

Project Plan

Project Plan
Project members: Georgios Chatzoglakis & Stefan Somo.
Goal: Make an Arkanoid clone before the end of the course using C++ and SDL:

Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get a working prototype as fast as possible and with time left add more content to the game.

Week 1: (starting […]

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Program: Programming

Final game programming project

As the title says it all I’m going from now on make a new post every day until the project has ended; to keep everything updated and gaining more points needed to succeed with this project ehe (you need to post a blog entry every day and reflect what you did, how it worked and why you did it sorta). Note that this applies to our first game programming course. So what’s the project all about? Well, in the beginning of […]

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Program: Programming

Final game programming project

As the title says it all I’m going from now on make a new post every day until the project has ended; to keep everything updated and gaining more points needed to succeed with this project ehe (you need to post a blog entry every day and reflect what you did, how it worked and why you did it sorta). Note that this applies to our first game programming course. So what’s the project all about? Well, in the beginning of […]

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Program: Programming

Game programming I – assignment day 1, second post

Preliminary schedule for our work done:
Week 50 : Game idea. Rendered window. Player avatar.
Week 51: Sprites. Map.
Week 52: Enemies. Collision.
Week 1: Music. States.
Week 2: Polishing. Buffer time.
Week 3: Report.

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Program: Programming

Game programming I – assignment day 1, second post

Preliminary schedule for our work done:
Week 50 : Game idea. Rendered window. Player avatar.
Week 51: Sprites. Map.
Week 52: Enemies. Collision.
Week 1: Music. States.
Week 2: Polishing. Buffer time.
Week 3: Report.

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Program: Programming

Programming Project, day 1

I’ve learned extremely much these past weeks. Among the things I’ve learned are better use of classes, basics of pointers (I also use them a lot now, since i finally know why I should), forward declaring, ifstream/ofstream, learned a bit about std::map and std::vector(the dynamic array), and I’ve also learned a little more about Vectors (the speed/velocity one)
Our class have got an assignment, to create a game in groups of two. Me and my partner, Robert Olin, have already started […]

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Program: Programming

Programming Project, day 1

I’ve learned extremely much these past weeks. Among the things I’ve learned are better use of classes, basics of pointers (I also use them a lot now, since i finally know why I should), forward declaring, ifstream/ofstream, learned a bit about std::map and std::vector(the dynamic array), and I’ve also learned a little more about Vectors (the speed/velocity one)
Our class have got an assignment, to create a game in groups of two. Me and my partner, Robert Olin, have already started […]

/ Comments Off on Programming Project, day 1
Program: Programming

Programming assignment

Programming assignment. We got the requirements for the assignment today. We are supposed to clone an old game in SDL using c++. By the end of this weekend I think it would be reasonable to have a working window and a moving player character on screen.

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Program: Programming

Programming assignment

Programming assignment. We got the requirements for the assignment today. We are supposed to clone an old game in SDL using c++. By the end of this weekend I think it would be reasonable to have a working window and a moving player character on screen.

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Program: Programming

Game programming I – assignment day 1

Started repeating code used in lectures and workshops to better understand their syntax and how they work.
Also started thinking about what game to make.
A lite version of Tyrian or Arcanoid have been considered.

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Program: Programming

Game programming I – assignment day 1

Started repeating code used in lectures and workshops to better understand their syntax and how they work.
Also started thinking about what game to make.
A lite version of Tyrian or Arcanoid have been considered.

/ Comments Off on Game programming I – assignment day 1
Program: Programming

Enchant game challenge

A few weeks ago I got an e-mail sent to me and the rest of my class that we would get visitors from Japan telling us about a new script code, Enchant. In Enchant the main purpose is the ability to make games faster and easier without the need to code as much and to prove this the manager made a game in a mere 90 seconds! Surpirsingly enough there weren’t even 30 % of the class present but of course […]

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Program: Programming

Enchant game challenge

A few weeks ago I got an e-mail sent to me and the rest of my class that we would get visitors from Japan telling us about a new script code, Enchant. In Enchant the main purpose is the ability to make games faster and easier without the need to code as much and to prove this the manager made a game in a mere 90 seconds! Surpirsingly enough there weren’t even 30 % of the class present but of course […]

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Program: Programming

Started out with programming!

I mentioned earlier that I’ve started out with programming and currently I’m in the “Game Programming I” course, and I wished I could’ve gone more into programming in an earlier stage of my life. Sure it is fun and all but it really is hard to keep up for a beginner like me since it’s fast-paced and so much information to take in, but I have to fight even harder and really try to get into the mindset of a […]

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Program: Programming

Started out with programming!

I mentioned earlier that I’ve started out with programming and currently I’m in the “Game Programming I” course, and I wished I could’ve gone more into programming in an earlier stage of my life. Sure it is fun and all but it really is hard to keep up for a beginner like me since it’s fast-paced and so much information to take in, but I have to fight even harder and really try to get into the mindset of a […]

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Program: Programming

The most useless course I’ve ever attended

Hello this time I will talk about the most pointless course of them all: To communicate through Speech and Text. To me it was a waste of time, no, waste of A LOT of precious time since the stuff we did in this boring course not only was to repeat the communication I had in high scool but it had nothing to do with game design at all, heck even our game design teacher insisted this! I know what some of you […]

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Program: Programming

The most useless course I’ve ever attended

Hello this time I will talk about the most pointless course of them all: To communicate through Speech and Text. To me it was a waste of time, no, waste of A LOT of precious time since the stuff we did in this boring course not only was to repeat the communication I had in high scool but it had nothing to do with game design at all, heck even our game design teacher insisted this! I know what some of you […]

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Program: Programming

It was a while…

It has been little over two months before I posted anything… I’m really sorry for the inactivity! Much has happened until now, and I’m going to cover the basics. So first I’ve finished the course “introduction to game design and game analysis” which was indeed a fun course. In the end it got stressful and hectic with the final game project, but my group finished making the space shooter game based on the two words thoughtless and badger! I would say we […]

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Program: Programming

It was a while…

It has been little over two months before I posted anything… I’m really sorry for the inactivity! Much has happened until now, and I’m going to cover the basics. So first I’ve finished the course “introduction to game design and game analysis” which was indeed a fun course. In the end it got stressful and hectic with the final game project, but my group finished making the space shooter game based on the two words thoughtless and badger! I would say we […]

/ Comments Off on It was a while…
Program: Programming