Daily Archives: December 5, 2013

Last weeks assignment

Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]

/ Comments Off on Last weeks assignment
Program: Graphics

Last weeks assignment

Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]

/ Comments Off on Last weeks assignment
Program: Graphics

Last weeks assignment

Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]

/ Comments Off on Last weeks assignment
Program: Graphics

Last weeks assignment

Last week we worked on building up our characters by taking one of our thumbnails, adjusting its pose and finally filling in details. The biggest problem I had with this assignment was making the head (both helmet and face) look right. After having made a number of versions of the helm I realized that the problem probably lay in the design of the helmet. Eventually I managed to create one that I was somewhat satisfied with. This week however while […]

/ Comments Off on Last weeks assignment
Program: Graphics

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Doom’s Date: Narrative

Hey! it’s been a while since I posted about personal projects but I am working on the narrative to the dating game. It is really hard to get the dialogue to match each other in a good way and to create all the choices that we want the player to have. After a lot of back and forward on which engine to use, we went from Unity to C++ with SFML and then Philip found a perfect match! http://www.renpy.org/ which is the […]

/ Comments Off on Doom’s Date: Narrative
Program: Programming

Character modelling and animation

After much struggling I’ve managed to create a character in 3DS Max and animate it in Motion builder. The process has been long and painful but fun at the same time. It was an excellent warm-up after last year’s course and I’m exited making a more advanced character and animate it together with two other class members. So far we have only completed the base mesh but my assignment until next week is to model the characters head properly and […]

/ Comments Off on Character modelling and animation
Program: Graphics

Character modelling and animation

After much struggling I’ve managed to create a character in 3DS Max and animate it in Motion builder. The process has been long and painful but fun at the same time. It was an excellent warm-up after last year’s course and I’m exited making a more advanced character and animate it together with two other class members. So far we have only completed the base mesh but my assignment until next week is to model the characters head properly and […]

/ Comments Off on Character modelling and animation
Program: Graphics