Browsing '5SD037': Big Game Project
Big Game Project – GGC
The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!
Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]
Big Game Project – GGC
The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!
Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]
Big Game Project – Week 8
Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.
Big Game Project – Week 8
Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.
Big Game Project – Week 7
Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]
Big Game Project – Week 7
Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]
Big Game Project – Week 6
Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]
Big Game Project – Week 6
Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]
GGC – Big Game Project
This week a rushed to get a stable version of the digital game, which we showed during Gotland Game Conference (GGC). Even though I did as much as I could without crashing, the build still had some bugs during GGC which I had to fix each day after GGC. One of the changes we did the day before GGC was that instead of having a server computer, the server computer could act as a player. That way we didn’t extra […]
GGC – Big Game Project
This week a rushed to get a stable version of the digital game, which we showed during Gotland Game Conference (GGC). Even though I did as much as I could without crashing, the build still had some bugs during GGC which I had to fix each day after GGC. One of the changes we did the day before GGC was that instead of having a server computer, the server computer could act as a player. That way we didn’t extra […]
Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)
Hello again!
This time it’s level 7-9, unfortunately Level 10 is cut off from our GGC plan (on my order), It needs some more work before I show it to the world and there are some other things that are going to require my time that are more important than a new level. Nine levels for a 10 week project with 8ish weeks of production before showcasing will simply have to do. But fear not, It’s going to show up later, […]
Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)
Hello again!
This time it’s level 7-9, unfortunately Level 10 is cut off from our GGC plan (on my order), It needs some more work before I show it to the world and there are some other things that are going to require my time that are more important than a new level. Nine levels for a 10 week project with 8ish weeks of production before showcasing will simply have to do. But fear not, It’s going to show up later, […]
Big Game Project: Eight week
I thought I didn’t have so much to do as from the previous week I finished Everything but I did get some more tasks assigned to me, it was not a problem as there was not much of them. They were easily done and easily implemented.
GGC is nearing and the game is getting the last touches…
Big Game Project: Eight week
I thought I didn’t have so much to do as from the previous week I finished Everything but I did get some more tasks assigned to me, it was not a problem as there was not much of them. They were easily done and easily implemented.
GGC is nearing and the game is getting the last touches…
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Mechropolis Trailer
Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]
Last week before GGC
This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]
Sneaky Ninja – Level Design
The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]
Sneaky Ninja – Level Design
The last two weeks have been very stressful, lots of work have been done in order to finish up our game for the beta that was last week and the final presentation on GGC this week. I’ve worked on a lot of features, implementing GUI, creating highlights for all the items and abilities, implementing sound effects and music, as well as doing general tweaking and bug fixing.But the most fun and interesting thing I have been working on are the […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
The angel of death!
Last week I focused on completing assets, making sure they had the right material, normal maps etc. After that I was tasked.. since I’m the only girl.. to make the flowers (that was a joke, or at least I hope so). Well I don’t know a thing about flowers so I did some research and made three alpha flowers in Photoshop using texture brushes and fx’s as stroke and shadow. Not a lot of detail was needed as the final […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]
Leaving hands behind, starting making props.
With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.
I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]