Browsing '2014 ': Students starting in 2014
Space Shooter idea #1
So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]
Space Shooter idea #1
So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]
Master AI
Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]
Master AI
Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]
Week 2, MDA-framework.
So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]
Week 2, MDA-framework.
So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]
Week 2. MDA.
The second week on Gotland has been inspiring in a whole new array of ways. With the introduction of the MDA -framework came a whole new way to look at games as both a designer and a consumer. Why do I enjoy this game, what does it offer me as a player that inspire this type of emotion in me? How can I use this emotional response as a designer?
If I want to my players to enjoy fellowship fun in […]
Week 2. MDA.
The second week on Gotland has been inspiring in a whole new array of ways. With the introduction of the MDA -framework came a whole new way to look at games as both a designer and a consumer. Why do I enjoy this game, what does it offer me as a player that inspire this type of emotion in me? How can I use this emotional response as a designer?
If I want to my players to enjoy fellowship fun in […]
MDA: Assignment Sissy Fight!
First let me explain the term ”MDA”
Mechanics: The particular components of the game, at the level of data representation and algorithms. So, mechanics are the rules and concepts that formally specify the game system.
Dynamics: The run-time behavior of the game-as-system. So, dynamics describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs over time. The dynamics automatically change if the mechanics are changed.
Aesthetics: The desirable emotional responses evoked in the player, when she interacts with the game system. Aesthetics can easier be referred to as ”fun”. Sch, […]
MDA: Assignment Sissy Fight!
First let me explain the term ”MDA”
Mechanics: The particular components of the game, at the level of data representation and algorithms. So, mechanics are the rules and concepts that formally specify the game system.
Dynamics: The run-time behavior of the game-as-system. So, dynamics describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs over time. The dynamics automatically change if the mechanics are changed.
Aesthetics: The desirable emotional responses evoked in the player, when she interacts with the game system. Aesthetics can easier be referred to as ”fun”. Sch, […]
Welcome
My name is Lucas Chang, I’ve been a first-year student for about a week now, and so far it’s been a wonderful experience.
This will be my blog over the next 2-3 years while studying game design and graphics, here at Uppsala university, campus Gotland. The things I’ll be posting to this blog will consist of assignments I’ve done during the weeks, to the occasional journals and/or various personal works.
Welcome
My name is Lucas Chang, I’ve been a first-year student for about a week now, and so far it’s been a wonderful experience.
This will be my blog over the next 2-3 years while studying game design and graphics, here at Uppsala university, campus Gotland. The things I’ll be posting to this blog will consist of assignments I’ve done during the weeks, to the occasional journals and/or various personal works.
Yesterday our roleplaying group met at my place and finished our DnD characters. It went a lot better when we took it slow and went through everything from the beginning. Since I’m the DM I’m going to read through the adventure a couple of times before we play it, probably on Wednesday.
Today we started going through mechanics, dynamics and aesthetics (MDA). I studied game development at another school last year, but I dropped out – however, I did read a […]
Yesterday our roleplaying group met at my place and finished our DnD characters. It went a lot better when we took it slow and went through everything from the beginning. Since I’m the DM I’m going to read through the adventure a couple of times before we play it, probably on Wednesday.
Today we started going through mechanics, dynamics and aesthetics (MDA). I studied game development at another school last year, but I dropped out – however, I did read a […]
Starting up!
So for the first time in my life I am getting an official place to gather work, ideas, and other things. A first step on the path I’ve just set up on. Hopefully it will be filled with content as the coming months passes and the education proceeds. So cheers for the future!
Starting up!
So for the first time in my life I am getting an official place to gather work, ideas, and other things. A first step on the path I’ve just set up on. Hopefully it will be filled with content as the coming months passes and the education proceeds. So cheers for the future!
In to the unknown
Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!
In to the unknown
Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!
Week 36
Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before.
Week 36
Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before.
07.09.14
It’s soon 10 o’clock on a Sundays night. And I’m sitting in front of my laptop with coffee and a pile of books. I have realised that some of my classmates have started using their blogs to actually write about school and what we have learnt the first week so I thought I would do it too. First of all, this week have been so fast, I can’t believe week 2 of being a game design student is starting tomorrow. […]
07.09.14
It’s soon 10 o’clock on a Sundays night. And I’m sitting in front of my laptop with coffee and a pile of books. I have realised that some of my classmates have started using their blogs to actually write about school and what we have learnt the first week so I thought I would do it too. First of all, this week have been so fast, I can’t believe week 2 of being a game design student is starting tomorrow. […]
In to the unknown
Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!
In to the unknown
Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!