Browsing '2013': Students starting in 2013

Week 4

Hello everybody, this week wont be much about my position as A.I but as a small update on my course in general and what I’ve been up to otherwise.
So, the reason why I am making these weekly posts is because of a course as an A.I programmer for a demo of a game, but I am also writing a dissertation on my time as well.
My relevant questions and reason for my dissertation is to understand how I need to create […]

/ Comments Off on Week 4
Program: Programming

Week 4

Hello everybody, this week wont be much about my position as A.I but as a small update on my course in general and what I’ve been up to otherwise.
So, the reason why I am making these weekly posts is because of a course as an A.I programmer for a demo of a game, but I am also writing a dissertation on my time as well.
My relevant questions and reason for my dissertation is to understand how I need to create […]

/ Comments Off on Week 4
Program: Programming

BGP Week 5: HUD!

A new week, and still a seemingly endless pile of tasks to be done! After discussing with my group about whether or not I should continue working on the level generation, we came to the conclusion that it was probably best to put me on other tasks instead, prioritizing having an actual game instead of something half-finished with one cool way of generating levels. Thus, the level generation from the earlier posts was put on the backburner indefinitely, and I […]

/ Comments Off on BGP Week 5: HUD!
Program: Programming

BGP Week 5: HUD!

A new week, and still a seemingly endless pile of tasks to be done! After discussing with my group about whether or not I should continue working on the level generation, we came to the conclusion that it was probably best to put me on other tasks instead, prioritizing having an actual game instead of something half-finished with one cool way of generating levels. Thus, the level generation from the earlier posts was put on the backburner indefinitely, and I […]

/ Comments Off on BGP Week 5: HUD!
Program: Programming

BGP Art – Creating the Level

Last week was fairly uneventful since I spent most of the time just finishing up most of the assets without any problems or hiccups. 
This week though was a lot more eventful since I started to “dress the set” or “pimp the level”! So I have been taking or white boxed level, designed by Adam Wrange and started to move away from prototype stage by placing our assets in the level, playing with the lighting and trying to create a […]

/ Comments Off on BGP Art – Creating the Level
Program: Graphics

BGP Art – Creating the Level

Last week was fairly uneventful since I spent most of the time just finishing up most of the assets without any problems or hiccups. 
This week though was a lot more eventful since I started to “dress the set” or “pimp the level”! So I have been taking or white boxed level, designed by Adam Wrange and started to move away from prototype stage by placing our assets in the level, playing with the lighting and trying to create a […]

/ Comments Off on BGP Art – Creating the Level
Program: Graphics

Week 4 and 5 project update.

Hello everyone! Last week I didn’t have the time or energy to write about what I did and how it went. That’s why this will be a double update of what I did last week and this week! Let’s start shall we?
Week 4
During week 4 I was working a lot with creating a logo, and most of the week was spent thinking about how to make it look good and still retain the feel of the game… Unfortunately, I didn’t […]

/ Comments Off on Week 4 and 5 project update.
Program: Graphics

Week 4 and 5 project update.

Hello everyone! Last week I didn’t have the time or energy to write about what I did and how it went. That’s why this will be a double update of what I did last week and this week! Let’s start shall we?
Week 4
During week 4 I was working a lot with creating a logo, and most of the week was spent thinking about how to make it look good and still retain the feel of the game… Unfortunately, I didn’t […]

/ Comments Off on Week 4 and 5 project update.
Program: Graphics

BGP Week 5: Alpha

One of the major events this week was the alpha testing session. This was probably one of the most important events that occurred during the last few weeks, since we received some really valuable feedback from two members of the industry.  We were told that the most interesting part of the game was the story, which does not come through in the demo we are making. They suggested that we should try to get at least a little bit of it […]

/ Comments Off on BGP Week 5: Alpha
Program: Graphics

BGP Week 5: Alpha

One of the major events this week was the alpha testing session. This was probably one of the most important events that occurred during the last few weeks, since we received some really valuable feedback from two members of the industry.  We were told that the most interesting part of the game was the story, which does not come through in the demo we are making. They suggested that we should try to get at least a little bit of it […]

/ Comments Off on BGP Week 5: Alpha
Program: Graphics

Scrap Pirates – Ranting about Physics

I think it is time for a status update on what I am working on.
 
I have had two bigger problems thus far in this project. The first one is about our physic. It was apparent early that Unity’s own 2D physic did not work so well for us. Because of how we want the magnetism to work and that things in the environment should be able to knock you around a bit, we could not just set the players and […]

/ Comments Off on Scrap Pirates – Ranting about Physics
Program: Programming

Scrap Pirates – Ranting about Physics

I think it is time for a status update on what I am working on.
 
I have had two bigger problems thus far in this project. The first one is about our physic. It was apparent early that Unity’s own 2D physic did not work so well for us. Because of how we want the magnetism to work and that things in the environment should be able to knock you around a bit, we could not just set the players and […]

/ Comments Off on Scrap Pirates – Ranting about Physics
Program: Programming

Tamarrion, post 5

This week I finished our boss’s lowpoly model, which will be the mesh actually visible in the game, and the group also spent some time in the motion capture studio on Wednesday to record movements for our characters.
As I showed in my previous post, I finished up the lowpoly for the boss’s body last week. This week I spent some time doing the same with the armor part of his model, and the final polycount for the […]

/ Comments Off on Tamarrion, post 5
Program: Graphics

Tamarrion, post 5

This week I finished our boss’s lowpoly model, which will be the mesh actually visible in the game, and the group also spent some time in the motion capture studio on Wednesday to record movements for our characters.
As I showed in my previous post, I finished up the lowpoly for the boss’s body last week. This week I spent some time doing the same with the armor part of his model, and the final polycount for the […]

/ Comments Off on Tamarrion, post 5
Program: Graphics

BGP – TwinShift – Alpha and Improved Camera

This week we have seen the most progress out of any week since we’ve started. Things finally works well enough for us to have a reason to merge our projects since since we no longer will be hindered by other things. I’ve mainly worked on the camera again this week and it feels great to say that it starts to look really good.
One of the biggest flaws that my camera had last weeks was that I used Unitys LookAt method […]

/ Comments Off on BGP – TwinShift – Alpha and Improved Camera
Program: Programming

BGP – TwinShift – Alpha and Improved Camera

This week we have seen the most progress out of any week since we’ve started. Things finally works well enough for us to have a reason to merge our projects since since we no longer will be hindered by other things. I’ve mainly worked on the camera again this week and it feels great to say that it starts to look really good.
One of the biggest flaws that my camera had last weeks was that I used Unitys LookAt method […]

/ Comments Off on BGP – TwinShift – Alpha and Improved Camera
Program: Programming

BGP#4 – A New Page

Greetings!
Title screens, some games do this very well, while other can make it an abomination to look at. This week I was tasked with the creation of a 3D model of a Book that will be used for our title screen. It will probably be worked on even more but for now it does what it was made to do.
Here is the Low Poly of the book

And here’s an extremely shitty GIF of the book animation, I do apologize. But […]

/ Comments Off on BGP#4 – A New Page
Program: Graphics

BGP#4 – A New Page

Greetings!
Title screens, some games do this very well, while other can make it an abomination to look at. This week I was tasked with the creation of a 3D model of a Book that will be used for our title screen. It will probably be worked on even more but for now it does what it was made to do.
Here is the Low Poly of the book

And here’s an extremely shitty GIF of the book animation, I do apologize. But […]

/ Comments Off on BGP#4 – A New Page
Program: Graphics

Second update of “Big Game Project”

Recap
Since the last post I have still been working a lot with the animations and polish on that area. for example we found out that unreal does not blend very well on it’s own between walk, attacks and idle, so the end of the attack sequences were a bit abrupt, I had falsely assumed that unreal would interpolate nicely between poses. So to get the transition just right I went back to motionbuilder and added transitional key frames to the […]

/ Comments Off on Second update of “Big Game Project”
Program: Graphics

Second update of “Big Game Project”

Recap
Since the last post I have still been working a lot with the animations and polish on that area. for example we found out that unreal does not blend very well on it’s own between walk, attacks and idle, so the end of the attack sequences were a bit abrupt, I had falsely assumed that unreal would interpolate nicely between poses. So to get the transition just right I went back to motionbuilder and added transitional key frames to the […]

/ Comments Off on Second update of “Big Game Project”
Program: Graphics

BGP – Low-Poly, Baking and Textures

Hello!!
This week has been about low poly modelling, baking and texturing the first vehicle. And this is the final result! Weho!

These screenshots are taken in our Unity project, whit shaders done by our technical artist Valdemar. So this is basically how the car will look later on in the game. I might do some small changes on the textures or other small things but it is practically done. Making it took a little bit too […]

/ Comments Off on BGP – Low-Poly, Baking and Textures
Program: Graphics

BGP – Low-Poly, Baking and Textures

Hello!!
This week has been about low poly modelling, baking and texturing the first vehicle. And this is the final result! Weho!

These screenshots are taken in our Unity project, whit shaders done by our technical artist Valdemar. So this is basically how the car will look later on in the game. I might do some small changes on the textures or other small things but it is practically done. Making it took a little bit too […]

/ Comments Off on BGP – Low-Poly, Baking and Textures
Program: Graphics

Week 3 of Big Game Project – The Track

For the third week of production for Big Game Project we have made a lot of progress. The results of our past work has finally been starting to surface. We have an enjoyable and playable version of the game now that runs smoothly. Everything isn’t there yet but we’re making good progress.

This week I’ve mainly worked on generating the tracks for the game. At first we planned to have a spline system in Unity to generate our mesh from but […]

/ Comments Off on Week 3 of Big Game Project – The Track
Program: Graphics

Week 3 of Big Game Project – The Track

For the third week of production for Big Game Project we have made a lot of progress. The results of our past work has finally been starting to surface. We have an enjoyable and playable version of the game now that runs smoothly. Everything isn’t there yet but we’re making good progress.

This week I’ve mainly worked on generating the tracks for the game. At first we planned to have a spline system in Unity to generate our mesh from but […]

/ Comments Off on Week 3 of Big Game Project – The Track
Program: Graphics